Oblar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great joy in being the best Carter in town.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Carter.
Motivation: To be a Tailor again; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 41 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. Fiery yellow corundum (1300 gp). Freshwater pearl (12 gp). Sardonyx (20 gp). Sard (20 gp).
Suhnae Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. His auburn hair, when down, is lengthy. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born in the north. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Insane, Disease. Bonds: Immigrant, Enemies, Criminal record. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Gilthur Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilthur is combative with any and all who dare try his patience in the slightest.
History: Gilthur hails from a village terrorized by gnolls. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: To be a Miller again; and money/treasure
Ideals: Justice. Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Armorer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
Possessions: 400 gp. 1 Masterwork Musical instrument.
Percival Hayden, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His top hat is riddled with cuts and holes. His blue eyes dart from person to person to random spaces in the air.
Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the south, but his parents moved at a very young age to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the south, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Professionalism, Gifted, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Fisher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. 1 Backpack.
Bertram Tealeaf, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. His hair is brown, silky, and of moderate length. He has a tattooed face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the south, but his parents moved at a very young age to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Sensitive. Bonds: Immigrant, Attractive, Adventurer. Occupation: Barkeep
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
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