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NPC Generator

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Advanced [show]


Smoking Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His fur is gray and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to loving parents in a slum to the west. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Engraver for hire.

Motivation: To be a Crown-heir again.

Flaws: Ugly, Impulsive. Bonds: Job, Poor, Religious. Occupation: Engraver

Voice: American accent

Attributes [hide]

Smoking Treat, Male Tabaxi Commoner 11
Medium (6'10") Tabaxi, Lawful Evil (CR 11)
Armor Class 15
Hit Points 24 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)21 (+5) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +9, Stealth +9
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +9 / 3d8+5, Grapple +9

Possessions: 24000 sp.


Social Check DCs


Serpent Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a flattop fur cut. He has a dull look in his copper eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a logical person and will generally grow upset if things defy logic and science.

History: Serpent was born in the west. At a young age he loved to build and create. After coming to the age of reason, Serpent took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical, Persistence, Gifted. Flaws: Ugly, Antagonistic. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Serpent Plume, Male Tabaxi Paladin 12
Medium (6'2") Tabaxi, Neutral Good (CR 12)
Armor Class 13
Hit Points 97 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Medicine +5, Nature +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1000 gp. Lapis lazuli (11 gp). Azurite (11 gp). Obsidian (11 gp). Black pearl (1100 gp). Brown-green garnet (80 gp). Amethyst (80 gp). Aquamarine (1100 gp). Emerald (500 gp).


Social Check DCs


Uthemar Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the north. He is afraid of women and trembles around them

History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uthemar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Pacifist, Fighting. Flaws: Shy. Bonds: Attractive, Poor, Family. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Uthemar Amakiir, Male Elf Cleric 9
Medium (5'5") Elf, Lawful Good (CR 9)
Armor Class 10
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)14 (+2) 13 (+1)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1700 gp. Silver comb with moonstones (1000 gp). Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs


Krimp Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Barrister does. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His chestnut hair is heavily combed to the right. He has violet eyes and a green hat with a brown feather.

Personality: Confrontational and typically high on some drug or another. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Barrister for hire.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Addict, Antagonistic, Disease. Bonds: Job, Rich. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Krimp Wakefield, Male Half-Orc Bard 7
Medium (5'10") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 16 (+3)6 (-2)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 120 pp. Golden circlet with four aquamarines (2000 gp). Fire opal pendant on a fine gold chain (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Oren TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His auburn hair is thinning but still full. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Oren lived on a farm with his father, near the main road leading to a nearby town. Oren liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: He's repulsed by the PC.

Flaws: Mundane, Antagonistic. Bonds: Immigrant, Family, Nature. Occupation: Bounty Hunter

Voice: Loud with bravado

Attributes [hide]

Oren TellPenny, Male Halfling Paladin 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 13 (+1)17 (+3)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 30 gp.


Social Check DCs

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