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Advanced [show]


Odorr Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a faded coat and loose pants complete with top hat. His silver hair is styled in orderly dreadlocks. His green eyes peer out from beneath his top tan hat.

Personality: Stoic and calm, he prefers to meditate than take action. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Disciplined, Artistic. Flaws: Disease. Bonds: Family, Rich. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Odorr Marston, Male Half-Orc Barbarian 3
Medium (5'3") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 13 (+1)10 (+0) 16 (+3)10 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. Blue star sapphire (800 gp).


Social Check DCs


Zook Pingun, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this northern man wears loose pants and a collared shirt complete with sweater beneath his coat. With a patchy silver beard and wild silver hair. His half smiles and green eyes are beguiling and draw you in.

Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. He is obsessed with a lost civilization.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Carpenter for hire.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Artistic. Bonds: Attractive, Job, Adventurer. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Zook Pingun, Male Gnome Druid 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Giant, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: Just what you see.


Social Check DCs


Theodoric Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His blonde hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Shepherd, who enjoyed hunting, Theodoric was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Disciplined, Joker. Bonds: Attractive, Nature. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Theodoric Carlyle, Male Human Cleric 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)18 (+4) 16 (+3)14 (+2)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling, Giant, Terran, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 130 gp.


Social Check DCs


Roondar Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy blue pantaloons and a grey scarf. He has a long chestnut beard with little hanging trinkets. His hazel unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Disease, Antagonistic, Insane. Bonds: Criminal record, Rich. Occupation: Body Guard

Voice: Boston accent

Attributes [hide]

Roondar Murnig, Male Gnome Monk 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 16 (+3)14 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Red-brown spinel (60 gp). Banded agate (6 gp). Freshwater pearl (6 gp). Alexandrite (900 gp).


Social Check DCs


Sweet Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears dark leathers with embroidery. His black fur is matted, messy, and big. His eyes are yellow and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sweet grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sweet. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels kind of lost in life.

Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Criminal record. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Sweet Paws, Male Tabaxi Fighter 5
Medium (6'8") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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