Naal Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is cut short with large spiked bangs in the front. His green eyes lackadaisically let the world flow into them.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He would rather hide behind his crafts than deal with other people.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Naal has worked very hard to control his curse. He has never given up on his writing dream.
Motivation: To get a good night's sleep; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Selfish, Shy, Disease, Insomniac. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 81 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnome, Celestial, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 gp. Lapis lazuli (13 gp). Brown-green garnet (150 gp). Sard (40 gp). Banded agate (13 gp). Rich purple corundum (900 gp). 1 Medium magic item.
Dynamic In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. He wears his yellow fur down. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Dynamic was born with his mother's beautiful face. Dynamic abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He has money and likes to spend it; and he wants to get laid
Bonds: Rich, Guardian, Has a crush, Adventurer, Attractive. Occupation: Fisher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Aquan
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp.
Crampernap Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is slicked back into a classic pompadour. This gray eyed southerner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To find somewhere to settle down.
Ideals: Logical. Flaws: Depressed, Fearful, Mundane. Occupation: Glassblower
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 32 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1200 gp. Amethyst (80 gp). Rhodochrosite (16 gp). Banded agate (16 gp). Smoky quartz (70 gp).
Mormog Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left arm. He is well dressed, but even with his fine clothing he looks run-down. His hair is red, silky, and of moderate length. This gray eyed easterner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his father and his sister before him, after school he went straight into learning to become a Stableman. He inherited the family business which he has now maintained for 5 years.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern
Flaws: Impulsive. Bonds: Attractive, Job, Religious. Occupation: Stableman
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 8)
Armor Class 13
Hit Points 73 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Druidic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 800 gp.
Bundrigo Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears green cloth garments or leather armor. He wears his auburn hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A powerful brothel owner made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Gifted. Bonds: Attractive, Mentor, Job, Rich. Occupation: Farmer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Goblin, Elven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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