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Advanced [show]


Eberdeb Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his long silver hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Eberdeb Shadowcloak, Male Gnome Monk 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)14 (+2) 13 (+1)19 (+4)
Skills Insight +3, Intimidation +6
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Gerbo Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He dresses well, wearing black shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly silver, has prominent grey streaks. His gray eyes peer out from beneath his small black hat.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform He was granted arcane powers by his dying sister.

Motivation: He's in love; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Cynical, Hedonist. Bonds: Attractive, Slave. Occupation: Apothecary

Voice: Cold and demanding tone

Attributes [hide]

Gerbo Gobblefirn, Male Gnome Barbarian 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)12 (+1) 17 (+3)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 140 gp. 1 Banded mail.


Social Check DCs


Pelt Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a black costume with the symbols of strength on his torso, and sports empty pouches on his belt. His fur is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Pelt grew up listening to his mother's many stories. A freak accident while working with his Glassblower mother left him crippled. During his travels, Pelt and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Pelt discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Pelt fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Flaws: Insane, Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Pelt Mist, Male Tabaxi Expert 8
Medium (5'10") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)15 (+2) 14 (+2)20 (+5)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 50000 cp. A roughly beaten golden orb (60 gp). 1 Minor magic item.


Social Check DCs


Oblar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: 2'11" and muscular, this western man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His eyes, though not visible through his cowl, are gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Depressed. Bonds: Adventurer, Family, Rich. Occupation: Stylist

Voice: Gruff and masculine

Attributes [hide]

Oblar High-hill, Male Halfling Fighter 10
Small (2'11") Halfling, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 98 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)12 (+1) 16 (+3)12 (+1)
Skills Perception +7, Religion +5
Senses Passive Perception 15
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tordek Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a dagger on it. His white hair is smooth and relatively long. His green eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also hits on women, regardless of circumstances.

History: When he was but 3 years old his parents immigrated from the west. Tordek was born on a far western island where he grew up under the tutelage of his mother, an expert Shipwright. He has dedicated himself to building a better trade route.

Motivation: He has money and likes to spend it; and he's attracted to the pc

Ideals: Justice. Bonds: Has a crush, Immigrant, Adventurer, Rich. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Tordek Bigtoe, Male Dwarf Warlock 8
Medium (4'1") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 58 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 100000 cp.


Social Check DCs

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