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NPC Generator

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Advanced [show]


Naill Goltorah, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His blonde hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His father raised him in a mountain cabin. He found a children's book about a Elf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Naill was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Slave Trader

Voice: Irish accent

Attributes [hide]

Naill Goltorah, Male Elf Ranger 2
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)8 (-1) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Breastplate.


Social Check DCs


Elaim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with wide-brimmed hat. His silver hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Servant, who enjoyed hunting, Elaim was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Elaim Battlehammer, Male Dwarf Barbarian 8
Medium (3'11") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 55 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)17 (+3) 12 (+1)11 (+0)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Auran, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +3

Possessions: 800 gp. Hematite (12 gp). Black pearl (700 gp). Blue star sapphire (1500 gp). Blue sapphire (1500 gp). Coral (80 gp). Peridot (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nelkin Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered flail and tarnished glaive as well. He wears a colorful flower in his blonde hair. His amber eyes peer out from beneath his deerstalker green hat.

Personality: He exudes charisma. He is a tour de force of persuasion. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised by priests from a young age. Nelkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nelkin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nelkin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Bonds: Attractive, Criminal record, Religious, Mentor. Occupation: Laborer

Voice: French accent

Attributes [hide]

Nelkin Tallfellow, Male Halfling Cleric 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +5, History +4
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 1000 sp.


Social Check DCs


Hunter Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Healer. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Hunter lived on a farm with his father, near the main road leading to a nearby town. One day when Hunter was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Hunter was heart-stricken from the event, and his mother started working long hours to provde for them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: His religion dominates his actions; and an old rival family wants him found

Ideals: Impeccable. Flaws: PTSD. Bonds: Adventurer, Family, Religious. Occupation: Healer

Voice: Smooth and feminine

Attributes [hide]

Hunter Brandon, Male Human Warrior 10
Medium (6'3") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 67 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills History +7, Stealth +5
Senses Passive Perception 11
Languages Common, Sylvan, Aquan, Terran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 17000 sp. Malachite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Morley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He dresses like a well dressed Doctor does, marred by chocolates. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He enjoys reading and quiet.

History: He got into the Doctor business at a young age. He helped his father out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Expand his business; and further expansion of business

Ideals: Logical. Flaws: Ugly, Terse. Bonds: Job, Immigrant. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Drogo Morley, Male Human Fighter 7
Medium (5'8") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)18 (+4) 16 (+3)16 (+3)
Skills Medicine +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Gnome, Orc, Draconic, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp. Tiger eye turquoise (15 gp). Blue star sapphire (700 gp). Bloodstone (40 gp). Onyx (40 gp).


Social Check DCs

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