Kody Adley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His otherwise smooth face is marked with small tiny scars.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their daughter. He worked as a Shepherd, and he later adopted a second daughter.
Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found
Flaws: Depressed, Forgetful. Bonds: Attractive, Religious, Family. Occupation: Shepherd
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1000 sp. Black pearl (300 gp).
Oloric Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tan trousers with grey and white striped suspenders. He wears various colorful collared shirts. His hair is white and very short. This hazel eyed northerner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Oloric lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his son; and to reunite with his absent mother
Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Attractive. Occupation: Courier
Voice: Old Prospector
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Druidic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Dean Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear grey pants and tee shirts. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. This violet eyed westerner is not easily forgotten.
Personality: Dean speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered dancing. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Tanner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 sp. 1 Superior lock.
Medrash Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears red trousers with green and blue striped suspenders. He wears various colorful collared shirts. He has moderate length white crest. His fair skin shows little sign of his aristocratic breeding.
Personality: A deeply religious man he believes everything happens for a reason. He feeds upon the attention of others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.
Motivation: To protect his home; and he is compelled to act according to his religious beliefs
Bonds: Attractive, Religious, Rich, Job, Guardian. Occupation: Barber
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 6)
Armor Class 9
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 600 gp. Jade (100 gp). Sardonyx (70 gp).
Godfrey Clinton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are a pleasant amber.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.
History: He was born at the edge of vast mountains. In his 13th year, his parents were killed by a dire rats raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of dire rats
Ideals: Entrepeneur, Optimist. Flaws: Selfish. Bonds: Nature, Enemies. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 110 gp.
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Their contribution stands as a beacon of hope for all adventurers!
