Dûshrat Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a simple grey robe with yellow stripes complete with hood. His blonde hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born to loving parents in a slum to the north. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic. Flaws: Insane. Bonds: Job, Family, Poor. Occupation: Engraver
Voice: American accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 pp.
Solomon Darlington, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a warhammer. He has a white handlebar mustache and slicked back white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Eccentric and domineering, Solomon will drive conversation. He would rather hide behind his crafts than deal with other people.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss; and to settle down with his crush
Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Miner
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. Star ruby (1500 gp). Red garnet (130 gp). 1 Minor magic item. 1 Minor magic item.
Morkral Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He prefers to wear green clothing when he does not wear armor. His auburn hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Morkral took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Artistic, Philantrophist, Impeccable. Flaws: Insane. Bonds: Poor, Nature. Occupation: Carter
Voice: Raspy
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 111 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Gnome
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 1000 gp. Black pearl (600 gp). Star rose quartz (20 gp). Rhodochrosite (7 gp). Zircon (20 gp). Deep green spinel (60 gp). Deep green spinel (60 gp). Black pearl (600 gp). Violet garnet (600 gp). Black pearl (600 gp). Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Smoking Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a colorful flower in his gray fur. His eyes are blue and catlike.
Personality: Stoic and calm, he prefers to meditate than take action. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Disciplined, Impeccable. Bonds: Attractive, In love, Poor. Occupation: Apothecary
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 600 gp. Tiger eye turquoise (14 gp). Emerald (1100 gp). 1 Minor magic item.
Burgell Leffery, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his blonde hair in a pixie cut. He has gray eyes and a black hat with a white feather.
Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 200 gp. 2 Alchemist’s fire. 2 Alchemist’s fire. 2 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
