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Rangrim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep violet leather and dull green iron scale mail. He is muscular with a powerful set of arms. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber.

Personality: He is almost excessively polite to everyone, even when angry. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by goblins. Rangrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His relatives are trying to arrange a marriage; and he wants revenge against goblins

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Enemies, Family. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Rangrim Trueanvil, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)15 (+2) 14 (+2)14 (+2)
Skills Nature +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 230 gp. Rhodochrosite (13 gp). Chrysoberyl (70 gp). 1 Darkwood Buckler.


Social Check DCs


Traubon Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in a clean tan cloak covering his clean studded leather. His long auburn hair reaches down to his waist. His amber eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Around other people he will do his best to conceal his emotions and appear jolly.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Traubon took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world; and wants to raise his children well

Ideals: Persistence, Artistic, Gifted. Flaws: Shy, Impulsive. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Traubon Holderhek, Male Dwarf Fighter 4
Medium (4'4") Dwarf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)14 (+2) 18 (+4)12 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 2 Alchemist’s fire.


Social Check DCs


Dalgal Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man wears blue leather gloves, a blue jacket, and tight pants. His clothes are grease stained in places. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray.

Personality: Dalgal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Dalgal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Dalgal was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.

Motivation: Marry his brother to traveling adventurers.

Ideals: Extrovert. Bonds: Poor, Immigrant, Military, Family. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Dalgal Burrowfound, Male Dwarf Wizard 7
Medium (4'4") Dwarf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 49 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 19 (+4)11 (+0) 10 (+0)8 (-1)
Skills Acrobatics +5, History +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Glim Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Glim grew up listening to his mother's many stories. Glim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Glim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has passion for adventuring and risk.

Flaws: Depressed. Bonds: Attractive, Criminal record, Adventurer. Occupation: Sailor

Voice: Old thin voice

Attributes [hide]

Glim Humplebumple, Male Gnome Barbarian 9
Small (3'8") Gnome, Lawful Evil (CR 9)
Armor Class 14
Hit Points 111 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 19 (+4)11 (+0) 10 (+0)15 (+2)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 190 pp. Red spinel (110 gp). Red spinel (110 gp). Chrysoprase (50 gp). Sardonyx (50 gp). Jet (110 gp). Chrysoberyl (110 gp). White opal (1200 gp). Aquamarine (800 gp). 1 Minor magic item.


Social Check DCs


Senteq Turen, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is renowned for his bright blue suits and hats. His moppish chestnut hair is in a traditional bowl cut. His eyes are violet.

Personality: Aggressive, abrasive, and angry, Senteq embodies much of what other species detest in the Gnomes. Further he is a bit of a stoner and is frequently out of it.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He now travels the world, in search of power and loot.

Motivation: Revenge; and many brigands want him driven away

Ideals: Artistic. Flaws: Antagonistic, Addict. Bonds: Adventurer, Enemies. Occupation: Dyer

Voice: German accent

Attributes [hide]

Senteq Turen, Male Gnome Adept 9
Small (3'6") Gnome, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 55 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 11 (+0)17 (+3)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 110000 cp. Brass mug with jade inlays (400 gp). Jeweled anklet (3000 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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