Rurik Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tight fitting brown shirt and pants. His black hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: He likes to make people angry or surprised. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.
Motivation: Balancing his hectic life and new Courier responsibilities is difficult; and wants to open a new tavern
Ideals: Artistic, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Courier
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1400 sp.
Oblar Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He wears a tan vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a mace. He has shaved his head bald. His violet eyes dart from person to person to random spaces in the air.
Personality: He speaks before he thinks and is too direct. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and halfling compassion
Ideals: Fighting. Flaws: Ugly, Impulsive, Shy. Occupation: Barber
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 28 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Halfling, Abyssal, Druidic, Ignan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Diggory Rayden, Male Human [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Since then, he has sought to make the best of life.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Joker, Optimist, Entrepeneur. Flaws: Racist. Bonds: Job. Occupation: Masseuse
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1300 gp. Deep blue spinel (800 gp). Black opal (1600 gp). Sard (70 gp). Coral (160 gp). Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item.
Andram Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his red hair. He has a dull look in his black eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Rich, Religious. Occupation: Carter
Voice: Slow speaker
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 36 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 17 (+3) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Druidic, Gnoll, Elven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +6
Possessions: 200 gp. 1 Minor magic item.
Drifting Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His red fur is long and unkept. He is baby faced.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a ruthless business man, a trait he acquired from his father.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Mayor
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 26 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!