Conrad Garcia, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a robe, a symbol of death around his neck, and a sai on his belt. His silver hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses divination through singing.
History: Gifted from a young age, Conrad studied abroad. His arcane abilities were realized during a raid on his village. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his daughter.
Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, Family. Occupation: Sailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp.
Quick Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'8". He wears a violet cloak and cross-gartered black stockings. His yellow fur is smooth and relatively long. He has a tattooed face.
Personality: He acts crazy and hedonistic. He enjoys reading and quiet.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He loathes his own lifestyle; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical, Gifted. Flaws: Hedonist, Depressed. Bonds: Criminal record. Occupation: Server
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 89 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1700 gp. Jeweled electrum ring (3000 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uthemar Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats, and carries monstrous two handed axes. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born on a small isolated farm. Cursed with vampirism at a very young age, Uthemar has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Joker. Flaws: Insane, Shy, Disease. Bonds: Nature. Occupation: Map Maker
Voice: Scandinavian accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 16 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Purban Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. He wears a Stetson hat to cover his moderate length brown hair. His eyes are gray.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: When he was but 3 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: Marry his brother to traveling adventurers.
Ideals: Passionate, Justice, Fighting. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 51 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 900 gp.
Uraim Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky tan painted plate armor. His hair is red and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the east. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the east, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and he is wracked by social anxiety
Ideals: Pacifist, Optimist. Flaws: Fearful. Bonds: Mentor, Immigrant. Occupation: Shoemaker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Sylvan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
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Their contribution stands as a beacon of hope for all adventurers!
