Drogo Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'1" eastern man, he wears an entirely tan suit with grey socks and a vest with buckled shoes. He has done his best to style his black hair to look like a famous performer. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also has developed a complete distrust of the Fletcher profession.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He ran away from his former home and has been making his living as a Cook for the past few years.
Motivation: Expand his business.
Flaws: Addict. Bonds: Attractive, Job, Military, Adventurer. Occupation: Cook
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Average lock.
Pelt In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His gray fur is heavily combed to the right. His eyes are likewise blue.
Personality: He likes to make people angry or surprised. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Pelt was born in the south. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 11 years.
Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc
Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Job, Religious. Occupation: Marshal
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 14)
Armor Class 10
Hit Points 73 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 2000 gp. Golden yellow topaz (1400 gp). Jade (140 gp). Sardonyx (30 gp). Tiger eye turquoise (9 gp). Hematite (9 gp). Golden yellow topaz (1400 gp). Black pearl (1400 gp). Freshwater pearl (9 gp). Freshwater pearl (9 gp). Rhodochrosite (9 gp). Eye agate (9 gp). Aquamarine (1400 gp). Banded agate (9 gp). Hematite (9 gp). Golden yellow topaz (1400 gp). Golden yellow topaz (1400 gp). 1 Medium magic item.
Brottor Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear black clothing when he does not wear armor. He sports a long auburn beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: Brottor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Brottor grew up listening to his father's many stories. Brottor abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted martial powers by his dying brother.
Motivation: Doesn't want to be a Merchant and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Extrovert, Gifted. Flaws: Forgetful. Bonds: Adventurer, Family. Occupation: Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Magnifying glass.
Traubon Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He keeps his red hair in a flapper bob. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of northern immigrants he idolized his mother. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Military, Immigrant. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnoll, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 240 gp.
Nirgel Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He usually wears his green robe and has his kukri always slung over his shoulder. He keeps his black hair in a flapper bob. He has gleaming, smiling red eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Depressed. Bonds: Adventurer, Military, Attractive. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 7 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 17
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp.
Shout outs: Stacey, David Schraff, Ivee Quinn, Rachel Anderson, Brian Tanner, Serafina Moon, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Josh Braden, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Packratt, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!