Tethren Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His purple hair is greasy and uncared for. His gold eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: When he was but 5 years old his parents immigrated from the east. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others; and he feels kind of lost in life
Ideals: Joker. Flaws: Ugly, Fearful, Depressed. Bonds: Immigrant. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 115 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 200 pp.
Ghaliver Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple blue robe with white stripes complete with hood. He has a slight overbite and is overall scrawny. His blonde hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Gifted from a young age, Ghaliver studied abroad. His parents enrolled him in a Druid school at a young age so that he could practice his psionic talents. He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he has passion for adventuring and risk
Ideals: Persistence, Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 17 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). A delicate brass dragon egg (90 gp). A miniature golden chest with tiny emeralds lining the top (30 gp).
Quick Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears baggy red pantaloons and a brown scarf. His lavender fur is long and unkept. His eyes, though not visible through his cowl, are hazel.
Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Bounty Hunter business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and to be a bricklayer again
Ideals: Opinionated. Flaws: Ugly. Bonds: Religious, Job, Criminal record. Occupation: Bounty Hunter
Voice: Irish accent
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 4000 cp. Pink pearl (120 gp).
Tarhun Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His blue crest is unkempt and raggedy. He is baby faced.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Tarhun was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is wracked by social anxiety; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly, Disease, Fearful. Bonds: Poor. Occupation: Dyer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 17)
Armor Class 14
Hit Points 107 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
22 (+6) | 18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +12 / 5d4+6, Ranged +10 / 5d4+4, Grapple +6
Possessions: 5000 gp. Blue quartz (4 gp). Jasper (80 gp). Aquamarine (300 gp). Golden yellow topaz (300 gp). Jasper (80 gp). Pink pearl (110 gp). Deep blue spinel (300 gp). Obsidian (4 gp). Violet garnet (300 gp). Tiger eye turquoise (4 gp). Violet garnet (300 gp). White opal (1200 gp). Peridot (80 gp). Rose (80 gp). White opal (1200 gp). Freshwater pearl (4 gp). Peridot (80 gp). Moonstone (80 gp). Moonstone (80 gp). Violet garnet (300 gp). Aquamarine (300 gp). Fiery yellow corundum (1200 gp). Eye agate (4 gp). Chalcedony (80 gp). Freshwater pearl (4 gp). Black pearl (300 gp). Azurite (4 gp).
Chem Temperance, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His brown hair is singed and shortened. His eyes are red and catlike.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Rich, Mentor. Occupation: Stylist
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
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