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Drogo Walpole, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is lengthy. His ears are large.

Personality: This man loves painting and to teach people painting more than just about anything. Drogo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His father raised him in a mountain cabin. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and money/treasure

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Roofer

Voice: French accent

Attributes [hide]

Drogo Walpole, Male Human Commoner 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Religion +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Cloth of gold vestments (120 gp). 1 Banded mail.


Social Check DCs


Ahrim Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems, and a wedding ring on his right hand. His dark red hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy and tries to find solutions quickly.

History: Ahrim was born in the south. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and wishes to resurrect an old love

Ideals: Philantrophist, Persistence. Flaws: Insomniac, Lazy. Bonds: Rich, In love. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Ahrim Frailty, Male Tiefling Wizard 4
Medium (6'6") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)19 (+4) 12 (+1)16 (+3)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Auran, Undercommon, Halfling, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144320000000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Taklinn Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown cloak and cross-gartered grey stockings. With a patchy blonde beard and wild blonde hair. He has several tiny amethyst earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Beggar, and he later adopted a second daughter.

Motivation: He feels threatened by others; and wants to raise his children well

Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Family, Nature. Occupation: Beggar

Voice: Low rumbling, strings words together

Attributes [hide]

Taklinn Burrowfound, Male Dwarf Expert 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 pp. A roughly beaten golden orb (80 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Ethereal On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'9" and muscular, this eastern man wears just a green suit. His gray fur is knotted and matted. He has gleaming, smiling yellow eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Animals are drawn to him, and he is able to talk to them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and to get a good night's sleep

Ideals: Athletic, Gifted, Impeccable. Flaws: Insomniac, Disease. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Ethereal On the Water, Male Tabaxi Warrior 2
Medium (6'9") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 pp.


Social Check DCs


Beast Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy gray fur. He wears a white wide-brimmed hat and white clothes. He has a hunchback. His gray fur is knotted and matted. His thin eyebrows rest above his beady amber eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Beast grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Revenge; and doesn't want to be a marshal and was forced into it by his family

Flaws: Ugly. Bonds: Job, Religious, Adventurer, Family, Enemies. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Beast Mist, Male Tabaxi Commoner 6
Medium (5'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +5, History +5
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 2000 sp.


Social Check DCs

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