Kyle Adley, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this eastern man wears just a tan suit. His tied-back hair is blonde. He has green eyes and a tan hat with a grey feather.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Healer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Opinionated. Flaws: Disease, Insomniac. Bonds: Slave. Occupation: Mayor
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 700 sp. Brass mug with jade inlays (200 gp). 3 Alchemist’s fire.
Bharash Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.
History: Born in the north his family was never financially stable. After coming to the age of reason, Bharash took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Bonds: Adventurer, Attractive, Poor. Occupation: Weaver
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 400 gp. Bloodstone (80 gp). Star ruby (1000 gp). Pink pearl (150 gp).
Nordak Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is long and unkept. He tend to wears goggles to shield his eyes.
Personality: He is very quiet and rarely speaks above a whisper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Nordak lived on a farm with his mother, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His relatives are trying to arrange a marriage; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Shy. Bonds: Rich, Family, Criminal record. Occupation: Beggar
Voice: Slurs words
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 39 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 2200 gp. Obsidian (11 gp). Zircon (40 gp). Golden yellow topaz (900 gp). Jasper (40 gp). Moss agate (11 gp). Amethyst (150 gp).
Suhnae Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of luck around his neck, and a mace on his belt, and sports empty pouches on his belt. His golden hair is styled in orderly dreadlocks. His violet eyes are passionate and lively.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the north to a Shepherd, Suhnae learned a great deal about his mother's area of expertise. In his 10th year, his parents were killed by a giants raid, leaving Suhnae alone in the world. After a stint in an orphanage, he was adopted. He became a Shepherd soon after.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Greedy, Fearful. Bonds: Job, Enemies. Occupation: Shepherd
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 10)
Armor Class 13
Hit Points 40 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 1600 gp. Golden circlet with four aquamarines (1000 gp). Golden circlet with four aquamarines (1000 gp). Sapphire pendant on gold chain (2200 gp).
Zûgor Hackney, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. He wears a top hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.
History: He got into the Slave Trader business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.
Motivation: He'd like to take his coworkers down a peg; and to be a barkeep again
Ideals: Persistence, Entrepeneur. Bonds: Attractive, Enemies, Job. Occupation: Slave Trader
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 100 gp. 1 Minor magic item.
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