Naill Floshem, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. His golden hair is still thick. He wears large thick round spectacles.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a minor phobia of water and hates getting wet.
History: He comes from a rich eastern family. A freak accident while working with his Cook mother left him crippled. He has dedicated himself to building a better trade route.
Motivation: He has comitted a past crime that haunts him to this day; and he is terrified, and will act out of fear
Flaws: Cynical, Fearful, Disease. Bonds: Rich, Adventurer, Criminal record. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Norman Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His red hair is greasy and uncared for. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Justice, Professionalism. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Merchant
Voice: Irish accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Masterwork Light wooden shield.
Kildrak Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Miller does. He carries with him a set of falchions, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His long white hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the south to a Miller, Kildrak learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Fighting, Justice. Flaws: Ugly, Sensitive. Bonds: Job. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 24 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1800 gp. Star rose quartz (70 gp). Jet (90 gp). Aquamarine (1100 gp). Citrine (70 gp).
Braak Tewksbury, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tan coat over a white low-cut shirt, and a small hat upon his head. He wears his hair in dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.
Personality: While he acts the brute, he is far gentler than he would appear. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to loving parents in a slum to the south. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south
Ideals: Athletic, Fighting, Entrepeneur. Bonds: Attractive, Poor. Occupation: Dilettante
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 10 (+0) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 47000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Calcitro Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). His golden hair is knotted and matted. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Athletic, Gifted, Persistence. Bonds: Nature, Job. Occupation: Barrister
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Goblin, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 230 gp.
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