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Advanced [show]


Naeris Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is renowned for his bright tan suits and hats. His skin is also unnaturally pale. His white hair is smooth and relatively long. His green eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with poetry.

History: Sold as a small child to a slaver, Naeris was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He now travels the world, in search of power and loot.

Motivation: He wants revenge against illithids; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Mentor, Adventurer, Enemies. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Naeris Netyoive, Male Elf Wizard 3
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 16 (+3)11 (+0)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Celestial, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Skoth Shipley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple black robe with grey stripes complete with hood. He has a long brown beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Guard profession.

History: Skoth was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his sister to traveling adventurers; and he has money and likes to spend it

Bonds: Attractive, Job, Family, Adventurer, Rich. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Skoth Shipley, Male Half-Orc Fighter 7
Medium (5'4") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 16 (+3)11 (+0)
Skills Arcana +3, Deception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 90000 cp. Onyx (60 gp). Rock crystal (60 gp). Jet (80 gp). Rock crystal (60 gp).


Social Check DCs


Rurik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his chestnut hair up. His eyes, though not visible through his cowl, are gray.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Healer and found it very stressful. He has achieved small success as a Healer.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Joker, Gifted, Optimist. Flaws: Hedonist. Bonds: Job. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Rurik Graybeard, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 gp.


Social Check DCs


Hadarai Iranapha, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is kept up in a ponytail inside a Stetson hat. His eyes are likewise blue.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a criminal king-pin and mafia family He has had some formal singing training, and achieved minor success. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He wants revenge against brigands; and he is a bit of a kleptomaniac

Ideals: Philantrophist, Artistic. Bonds: Enemies, Criminal record. Occupation: Crown-heir

Voice: Speaks with squeezed throat

Attributes [hide]

Hadarai Iranapha, Male Elf Sorcerer 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Auran, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: Just what you see.


Social Check DCs


Merihim Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, pastel cloak. His hair is white and very short. His eyes, though not visible through his cowl, are black.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Bricklayer business at a young age. Merihim was born on a far western desert where he grew up under the tutelage of his mother, an expert Bricklayer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural tiefling artifacts is his passion

Flaws: Shy, Insane. Bonds: Adventurer, Job, Immigrant. Occupation: Bricklayer

Voice: Hollow voice

Attributes [hide]

Merihim Sadness, Male Tiefling Bard 7
Medium (5'11") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)18 (+4) 12 (+1)12 (+1)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common, Celestial, Halfling, Gnoll, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Old masterpiece painting (1500 gp). 1 Minor magic item.


Social Check DCs

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