Bertram Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears just a blue suit. He wears his hair in dreadlocks. His brown unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: Seeks redemption.
Ideals: Philantrophist. Flaws: Ugly, Disease, Antagonistic. Bonds: Criminal record. Occupation: Shoemaker
Voice: Low range voice
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 14)
Armor Class 9
Hit Points 67 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Halfling
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Obsidian (12 gp). White opal (1100 gp). Red spinel (130 gp). Deep blue spinel (1100 gp). Malachite (12 gp). Rock crystal (40 gp). Fire opal (1100 gp). Black opal (1100 gp). Black pearl (1100 gp).
Andram Verity, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy purple stubble. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. He has a hunchback. He has dyed his greying purple hair a little too much giving a sharp purple color. His black eyes are slightly larger than normal.
Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Shoemaker, who enjoyed hunting, Andram was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Jeweler.
Motivation: Expand his business.
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Nature, Job. Occupation: Jeweler
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 240 gp.
Tordek Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and is typically in his Carter uniform. His long red hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Athletic. Flaws: Racist. Bonds: Job, Adventurer, Military. Occupation: Carter
Voice: Boston accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 270 gp.
Folgûm Ryley, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is short and black. His face is scarred and worn.
Personality: Folgûm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Folgûm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To share knowledge with the world; and he's looking for his big break
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Slave, Adventurer. Occupation: Roofer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1700 sp.
Flame Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown fur. He is renowned for his bright green suits and hats. He has a hunchback. He has wavy brown fur. His face is scarred and worn.
Personality: He is calm most of the time but flees social interaction. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born at the edge of vast plains. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since lost track of the people in his past.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Flaws: Ugly, Shy, PTSD. Bonds: Family, Nature, Job. Occupation: Navigator
Voice: Russian accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Aquan, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
Possessions: 30000 cp.
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