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Advanced [show]


Broce Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, white, dusty cloak. His auburn hair is slicked back into a classic pompadour. His blue eyes are slightly larger than normal.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Broce studied abroad. After coming to the age of reason, Broce took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Barrister

Voice: Sore throat, cough

Attributes [hide]

Broce Cobblelob, Male Gnome Adept 14
Small (3'5") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 110 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 19 (+4)12 (+1) 14 (+2)19 (+4)
Skills Investigation +6, Persuasion +9
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533321

Possessions: 2000 gp. Red-brown spinel (100 gp). Black pearl (800 gp). Malachite (14 gp). Amber (100 gp). Rhodochrosite (14 gp). Violet garnet (800 gp).


Social Check DCs


Kildrak Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is heavily combed to the left. His eyes are a pleasant amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gifted from a young age, Kildrak studied abroad. His parents enrolled him in a Expert school at a young age so that he could practice his arcane talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Ideals: Gifted, Persistence. Bonds: Attractive, Family. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Kildrak Daerdahk, Male Dwarf Expert 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)13 (+1) 15 (+2)10 (+0)
Skills Religion +3, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1 Chain shirt.


Social Check DCs


Bertram Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears white cloth garments or leather armor. His brown hair, when down, is lengthy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and to reunite with his old friends

Ideals: Athletic. Flaws: Shy. Bonds: Family, Adventurer, Military. Occupation: Barrister

Voice: Hollow voice

Attributes [hide]

Bertram Goodearth, Male Halfling Sorcerer 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 3000 sp.


Social Check DCs


Tod Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a hunchback. His hair is long and chestnut with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. His eyes are violet and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Religious, Debt. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Tod Deephollow, Male Halfling Bard 2
Small (3'3") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)13 (+1) 10 (+0)17 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 130 gp.


Social Check DCs


Hadarai Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His hair is golden and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: His tongue was cut out and he uses sign language. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Courier, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Disease. Bonds: Family, Military, Adventurer. Occupation: Sellsword

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hadarai Iranapha, Male Elf Rogue 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 17 (+3)15 (+2)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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