Fargrim Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean green cloak covering his clean studded leather. His deerstalker hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Like his mother and his sister before him, after school he went straight into learning to become a Barrister. He has worked as a Barrister like his mother before him.
Motivation: Someone believes him a fraud; and his religion dominates his actions
Flaws: Ugly. Bonds: Job, Military, Religious, Enemies. Occupation: Barrister
Voice: Squeaky
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 95 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 2000 gp. A delicate silver chain set with a tourmaline (100 gp).
Modean Random, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He wears tattered old clothes. His red hair is long and unkept. His eyes are a pleasant silver.
Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born on a small isolated farm. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted druidic powers by his dying sister.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Nature, Debt. Occupation: Sculptor
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 42 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ivellios Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he dresses like a well dressed Map Maker does. He has done his best to style his black hair to look like a famous performer. His eyes are likewise amber.
Personality: This man loves music and to teach people music more than just about anything. He can't help but pocket interesting objects he comes across
History: He was born several months after his mother was called into army service. Like his mother and his brother before him, after school he went straight into learning to become a Map Maker. He inherited the family business which he has now maintained for 15 years.
Motivation: Further expansion of business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Bonds: Job, Criminal record, Military. Occupation: Map Maker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Nirgel Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan coat over a grey low-cut shirt, and a Stetson hat upon his head. He wears his chestnut hair down. His eyes, though not visible through his cowl, are black.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with finding treasure.
History: Nirgel was born in the east. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: Wishes to resurrect an old love; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Persistence. Flaws: Secretive. Bonds: Adventurer, Rich, In love. Occupation: Bowyer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Blue quartz (7 gp). Tiger eye turquoise (7 gp).
Kelter Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is knotted and matted. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a criminal king-pin and mafia family He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and balancing his hectic life and new carter responsibilities is difficult
Flaws: Shy, Secretive. Bonds: Criminal record, Job, Rich. Occupation: Carter
Voice: Sounds elderly
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 9)
Armor Class 13
Hit Points 47 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 170 pp. Citrine (60 gp). Bloodstone (60 gp). Silver pearl (150 gp). Rock crystal (60 gp). Chalcedony (60 gp). Deep blue spinel (1300 gp). Sardonyx (60 gp). Zircon (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
