Flogg Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His blonde hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Flogg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.
History: Flogg was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has a crush on the local Marshal; and he is not mentally stable, and does not behave rationally
Ideals: Extrovert, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Unemployed
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 73 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Aquan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 600 gp. Carnelian (80 gp). Black opal (1500 gp). Coral (70 gp). 1 Minor magic item. 1 Minor magic item.
Gerard Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a brown Stetson hat and brown clothes. His golden hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is an amazing painter.
History: He was born in the south, but his parents moved at a very young age to the east. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: A deep hatred of goblins; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed. Bonds: Immigrant, Enemies. Occupation: Slave Trader
Voice: German accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 10)
Armor Class 12
Hit Points 89 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: Just what you see.
Eberk Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears rags and sports a simple walking cane. His hair is silver and curly. His eyes are hazel.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He uses divination through singing.
History: Eberk was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To pay off his debts.
Ideals: Athletic, Gifted, Persistence. Bonds: Poor, Attractive, Debt. Occupation: Animal Trainer
Voice: Soft and melodious
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Aquan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 390 gp. A pair of silk slippers encrusted with tiny pearls. (30 gp). Large well-done wool tapestry (400 gp). 1 Superior lock.
Dynamic Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears bulky white painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He has styled his yellow fur well, parting it to the right. He has green eyes.
Personality: He is overprotective of those who hire his services. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To share knowledge with the world; and to reunite with his old friends
Ideals: Logical. Flaws: Disease. Bonds: Guardian, Adventurer, Rich. Occupation: Crown-heir
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 180 gp.
Mordai Violence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a grey broad hat and grey clothes. He carries with him a set of rapiers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears a broad hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Mordai enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Mordai was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Fighting, Optimist. Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Spice Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 50 gp. Golden pearl (40 gp).
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