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NPC Generator

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Advanced [show]


Jebeddo Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'7" when asserting himself. He has a small bristly mustache and wavy silver hair. His hazel eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the north. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To find somewhere to settle down; and he is greedy

Ideals: Pacifist, Joker. Flaws: Mundane. Bonds: Rich. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Jebeddo Maekkelferce, Male Gnome Monk 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 15 (+2)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 sp.


Social Check DCs


Delg Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white coat over a black low-cut shirt, and a top hat upon his head, and is pretty ugly. His top hat is riddled with cuts and holes. His hazel eyes dart from person to person.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He'd like to take his coworkers down a peg; and to be a ploughman again

Flaws: Ugly, Terse. Bonds: Rich, Military, Job. Occupation: Scribe

Voice: Pronounces difficult words wrong

Attributes [hide]

Delg Rubyeye, Male Dwarf Commoner 6
Medium (4'3") Dwarf, Neutral Good (CR 6)
Armor Class 11
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Auran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 60000 cp.


Social Check DCs


Vondal Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in earthy colors with a white and yellow handkerchief worn on his left side. He wears a small hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He served in the navy to pay for his family's outstanding loans. Vondal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Attractive, Has a crush, Military, Adventurer, Family. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Vondal Helcral, Male Dwarf Fighter 10
Medium (4'2") Dwarf, Lawful Good (CR 10)
Armor Class 12
Hit Points 97 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)16 (+3) 11 (+0)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Druidic, Infernal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2000 gp. Moss agate (16 gp). Coral (160 gp). Amethyst (160 gp). Aquamarine (1000 gp). Freshwater pearl (16 gp). Red garnet (160 gp). Rock crystal (60 gp). Rhodochrosite (16 gp).


Social Check DCs


Azgrom Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'7" southern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. He has a dull look in his green eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Flaws: Shy, Mundane, Antagonistic. Bonds: Rich, Military. Occupation: Bookbinder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Azgrom Marlowe, Male Half-Orc Sorcerer 3
Medium (5'7") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)9 (-1) 9 (-1)10 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Pink pearl (120 gp). Golden yellow topaz (700 gp).


Social Check DCs


Ozyman Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Ozyman is depressed about a lot of things. He tends to be a nihilist. He is obsessed with his god.

History: He comes from a rich northern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Flaws: Depressed. Bonds: Rich, Attractive, Religious. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Ozyman Warmwater, Male Halfling Warrior 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 30 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)12 (+1) 16 (+3)17 (+3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 50000 cp. Blue sapphire (800 gp). Sardonyx (20 gp).


Social Check DCs

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