Ralf Bradly, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an entirely violet suit with black socks and a vest with buckled shoes. His hair is chestnut and curly. His eyes, though not visible through his cowl, are violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: A powerful brothel owner made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Ideals: Impeccable, Artistic, Entrepeneur. Bonds: Family, Mentor. Occupation: Courier
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 55 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1600 gp. Red garnet (40 gp). Rhodochrosite (7 gp). Smoky quartz (30 gp). Black opal (1200 gp). Obsidian (7 gp). Violet garnet (1500 gp). White pearl (40 gp). Iolite (30 gp). 1 Minor magic item.
Krusk Digby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. His blonde hair is knotted and matted. He wears large thick round spectacles.
Personality: Krusk speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Krusk was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Adventurer.
Motivation: He has money and likes to spend it.
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Good (CR 13)
Armor Class 14
Hit Points 46 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Golden circlet with four aquamarines (5000 gp). Jeweled electrum ring (3000 gp). Old masterpiece painting (2300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Brass mug with jade inlays (200 gp). Finely wrought small gold bracelet (20 gp). 1 Medium magic item.
Patrick Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. He wears his hair in dreadlocks. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: His tongue was cut out and he uses sign language. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Patrick lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.
Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and to unite with his brother
Ideals: Fighting. Flaws: Ugly, Disease, Impulsive. Bonds: Family. Occupation: Shepherd
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Onyx (30 gp).
Tethren Hope, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tan feathered hat and tan clothes. His hair is greying and his face has many wrinkles. His eyes are black.
Personality: He has a massive crush on the younger sibling of the Doctor who has hired him part-time. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of western immigrants he idolized his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Many brigands want him driven away; and he's attracted to the pc
Ideals: Gifted. Bonds: Has a crush, Immigrant, Mentor, Enemies. Occupation: Doctor
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp. Chalcedony (60 gp). Fire opal (800 gp). Tiger eye turquoise (10 gp). Star ruby (800 gp).
Thamuz Violence, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. His white hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Further he is a bit of a stoner and is frequently out of it.
History: He got into the Weaver business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thamuz took refuge in the old dungeon and found the beat up falchion and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business; and he is unsatisfied with his job
Flaws: Shy, Addict. Bonds: Attractive, Job, Nature. Occupation: Weaver
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 500 gp. 1 Minor magic item.
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