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NPC Generator

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Advanced [show]


Fonkin Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered crossbow and tarnished axe as well. He wears his golden hair up in a very large beehive style do. He wears an eyepatch.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the north; and he is greedy

Ideals: Fighting, Justice, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Shoemaker

Voice: Old Prospector

Attributes [hide]

Fonkin Rofferton, Male Gnome Ranger 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 21 (+5)11 (+0) 11 (+0)15 (+2)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 30 pp. Eyepatch with mock eye of sapphire and moonstone (1100 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Hupe Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. He wears his auburn hair up in a very large beehive style do. His eyes are a pleasant gray.

Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.

History: Hupe was born with his mother's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to open a new tavern; and marry his sister to traveling adventurers

Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Attractive, Family, Job. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Hupe Brightmoon, Male Halfling Druid 14
Small (3'0") Halfling, Neutral Good (CR 14)
Armor Class 14
Hit Points 92 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)18 (+4) 10 (+0)11 (+0)
Skills Persuasion +5, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Halfling, Elven, Infernal, Aquan, Abyssal
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 6000 gp. 1 Minor magic item.


Social Check DCs


Grumbar Payton, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a black coat over a red low-cut shirt, and a feathered hat upon his head. His chestnut hair is knotted and matted. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now mingles about in high society.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Insomniac, Fearful. Bonds: Rich, Criminal record. Occupation: Bounty Hunter

Voice: Mousy voice

Attributes [hide]

Grumbar Payton, Male Half-Orc Monk 7
Medium (5'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Arcana +4, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 3000 sp. Moonstone (60 gp). Rose (60 gp). Blue quartz (8 gp). Deep green spinel (150 gp). 1 Minor magic item.


Social Check DCs


Aramil Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a red suit, violet shirt, and brown tie. He is bristling with hidden weapons, mostly hand crossbows and daggers. He has a long brown beard with little hanging trinkets. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. Flattery will make him almost putty in your hands.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly, Shy, Selfish. Bonds: Criminal record. Occupation: Spice Merchant

Voice: Boston accent

Attributes [hide]

Aramil Xistsrith, Male Half-Elf Commoner 6
Medium (4'9") Half-Elf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)12 (+1) 15 (+2)9 (-1)
Skills Investigation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 900 gp. Eye agate (5 gp).


Social Check DCs


Purban Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a Soapmaker, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Opinionated. Flaws: Mundane, Disease. Bonds: Poor, Attractive. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

Purban Stoutman, Male Halfling Wizard 11
Small (3'2") Halfling, Lawful Evil (CR 11)
Armor Class 14
Hit Points 59 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +6, Stealth +7
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 2200 gp. White pearl (130 gp). Moss agate (13 gp). Azurite (13 gp). Malachite (13 gp). Peridot (20 gp). Carnelian (20 gp). White opal (1000 gp).


Social Check DCs

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