Balimaar Nash, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a large grey jacket. His deerstalker hat is riddled with cuts and holes. He has a tattooed face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Balimaar was raised in a hard working conservative environment. Cursed with a spirit at a very young age, Balimaar has worked very hard to control his curse. In the meantime he has taken over work as a Roofer and occasionally as a mercenary.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Roofer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Zaffrab Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He dresses in brown turtlenecks beneath a yellow coat with brown slacks. He has a hunchback. His chestnut hair is smooth and relatively long. His amber unseeing eyes seem to look past you.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Zaffrab enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. He used his abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved
Ideals: Philantrophist. Flaws: Ugly, Disease, Hedonist. Bonds: Immigrant. Occupation: Hunter
Voice: Booming voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp.
Carrie O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he acts the brute, he is far gentler than he would appear. He pushes his goals aggressively. He is also a coward if confronted.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Carrie fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and he feels threatened by others
Ideals: Fighting. Flaws: Insomniac, Fearful. Bonds: Attractive, Religious. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate.
Gale Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an entirely yellow suit with violet socks and a vest with buckled shoes. He keeps his white fur in a pixie cut. His amber eyes peer out from beneath his Stetson yellow hat.
Personality: He is calm most of the time but flees social interaction. He is a great chef.
History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Nature, Rich. Occupation: Sellsword
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 44 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp.
Sethrekar Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is wearing a long, brown cloak. His green crest is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: He feels kind of lost in life; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Philantrophist. Flaws: Ugly, Depressed. Bonds: Religious. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 91 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
Possessions: Just what you see.
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