Gimble Folkor, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears black cloth garments or leather armor. He wears his hair in dreadlocks. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful brothel owner made him what he is. Through the years after Gimble was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gimble's mother didn't care for him much, and the feeling was mutual. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He uses money and sex appeal to get what he needs; and a strong sense of loyalty to gnomish people
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 18000 cp. 1 Minor magic item.
Frederick Kendal, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He prefers to wear tan clothing when he does not wear armor. His white hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Flaws: Insomniac, Antagonistic. Bonds: Job, Adventurer, Criminal record, In love. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Celestial, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Darkwood Shield.
Akmen Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a tan collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. His hair is short and red. He wears a mask on his face.
Personality: Akmen is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments
History: Akmen lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Akmen never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He seems to be bored by most things; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Depressed, Mundane. Bonds: Family, In love. Occupation: Doctor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp.
Rrath Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a yellow coat with brown slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his silver hair well, parting it to the right. This gray eyed westerner is not easily forgotten.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Rrath was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Gardener.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Emotional. Bonds: Attractive, Religious, Poor. Occupation: Gardener
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2300 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). 2 Smokesticks. 4 Antitoxin. 7 Acid flasks.
Thervan Loccisano, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who very much looks the part of a Interpreter, he is not a threatening figure. His head has been shaved. He has hazel eyes and a brown hat with a black feather.
Personality: He never swears and excessively uses polite adverbs when speaking. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Interpreter and found it very stressful. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Optimist, Opinionated. Flaws: Ugly. Bonds: Job, Rich. Occupation: Interpreter
Voice: Russian accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 84 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Draconic, Goblin
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +6
Possessions: 3000 gp. Deep blue spinel (500 gp). Deep blue spinel (500 gp). Tiger eye turquoise (5 gp). Bloodstone (30 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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