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Advanced [show]


Gimurt Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a criminal king-pin and mafia family Gimurt was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gimurt decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist, Joker. Flaws: Insomniac, Shy. Bonds: Criminal record, Religious. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Gimurt Trueanvil, Male Dwarf Monk 9
Medium (4'2") Dwarf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 59 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)15 (+2) 15 (+2)11 (+0)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Auran
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 100000 cp. 1 Minor magic item.


Social Check DCs


Tethren Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He sports a flattop hair cut. His eyes are red and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Through the years after Tethren was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Tethren's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Antagonistic, Lazy. Bonds: Religious, Enemies. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Tethren Fascination, Male Tiefling Warrior 7
Medium (5'8") Tiefling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)13 (+1) 17 (+3)15 (+2)
Skills Athletics +6, Stealth +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4

Possessions: 700 gp. Rose (70 gp). Golden yellow topaz (1100 gp). Brown-green garnet (100 gp). Jet (100 gp).


Social Check DCs


Andram Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears red trousers with green and brown striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. His eyes are gold and he is always smoking a pipe.

Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast forest. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Some 9 years later his spouse died after the birth of his son. Heartbroken, Andram never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Selfish. Bonds: Nature, In love, Job. Occupation: Masseuse

Voice: Old Prospector

Attributes [hide]

Andram Rapture, Male Tiefling Sorcerer 6
Medium (5'8") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: Old masterpiece painting (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Minor magic item.


Social Check DCs


Baern Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. He wears a deerstalker hat to hide his balding. He is baby faced.

Personality: Baern hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His father raised him in a mountain cabin. He found a children's book about a Dwarf Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Artistic, Joker. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Spice Merchant

Voice: Jittery and nervous

Attributes [hide]

Baern Battlehammer, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)14 (+2) 14 (+2)10 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Nuraval Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered hand crossbow and tarnished shortbow as well. His white hair is braided into rings. His eyes are green.

Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane. Bonds: Poor, Military, Mentor. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Nuraval Orcfoe, Male Dwarf Warrior 12
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 124 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 21 (+5)12 (+1) 9 (-1)14 (+2)
Skills Athletics +5, Survival +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +3

Possessions: 200 pp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Jeweled gold crown (8000 gp). Golden circlet with four aquamarines (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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