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NPC Generator

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Baern Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown shirt with thin white vertical stripes and brown pants. His moppish red hair is in a traditional bowl cut. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Baern took refuge in the old dungeon and found the beat up hammer and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to pay off his debts

Ideals: Persistence. Flaws: Fearful, Mundane. Bonds: Nature, Debt. Occupation: Ruler

Voice: Thin and wheezing

Attributes [hide]

Baern Gorunn, Male Dwarf Monk 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)13 (+1) 15 (+2)11 (+0)
Skills Deception +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Charles Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He is bristling with hidden weapons, mostly greataxes and hammers. He wears a top hat to cover his moderate length black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: Insane. Bonds: Criminal record, Enemies, In love. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Charles Berevan, Male Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)14 (+2) 8 (-1)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Terran, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 5 Acid flasks.


Social Check DCs


Berrian Hanali, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'8" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. He has violet eyes.

Personality: Eccentric and domineering, Berrian will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Berrian was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: A deep hatred of orcs; and several ex partners dislike his way of doing things and want revenge

Ideals: Extrovert, Optimist. Flaws: Insane. Bonds: Poor, Enemies. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Berrian Hanali, Male Elf Druid 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Athletics +2, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Druidic, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1600 sp. Black pearl (700 gp).


Social Check DCs


Calcitro Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his golden hair in a pixie cut. He has a tattooed face.

Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. Flattery will make him almost putty in your hands.

History: Born in the south to a Sage, Calcitro learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He became a Sage soon after.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting, Athletic. Flaws: Selfish. Bonds: Job, Poor. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Calcitro Tealeaf, Male Halfling Commoner 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Kiirith Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of axes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His bronze crest is kept up in a ponytail inside a feathered hat. His eyes are a pleasant gold.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Kiirith hails from a village terrorized by gnolls. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away; and a deep hatred of gnolls

Ideals: Fighting, Passionate. Bonds: Poor, Immigrant, Enemies. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Kiirith Baharoosh, Male Dragonborn Rogue 16
Medium (6'1") Dragonborn, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 39 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +8, Medicine +7
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 4d10+4, Ranged +8 / 4d10+3, Grapple +7

Possessions: 1100 pp. Lapis lazuli (15 gp). Silver pearl (90 gp). Banded agate (15 gp). Golden yellow topaz (1500 gp). Banded agate (15 gp). Violet garnet (1500 gp). Fiery yellow corundum (800 gp). Brown-green garnet (90 gp). Azurite (15 gp). Black pearl (1500 gp).


Social Check DCs

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