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Advanced [show]


Theriatis Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. His gray eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a font of random trivia from the lore and stories he has discovered

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Locksmith, but he was a colossal failure. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: To be a Locksmith again.

Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Immigrant, Job. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Theriatis Wasanthi, Male Half-Elf Fighter 1
Medium (5'10") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 10 (+0)9 (-1)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Halfling, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 1 Banded mail.


Social Check DCs


Lone Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear pastel clothing when he does not wear armor. He carries with him a set of scythes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his gray fur in a flapper bob. His thin eyebrows rest above his beady hazel eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He would rather hide behind his crafts than deal with other people.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Body Guard

Voice: Spanish accent

Attributes [hide]

Lone Buttons, Male Tabaxi Expert 10
Medium (6'10") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +6, Investigation +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a simple white robe with blue stripes complete with hood, marred by chocolates. His red hair is lengthy. His gray eyes peer out from beneath his wide-brimmed white hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has all his life been fascinated with music.

History: Gifted from a young age, Uraim studied abroad. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Uraim took refuge in the large cave and found the beat up scythe and armor he uses now. He struck the Assassin job and began his own company from there.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Uraim Deepdelver, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 19 (+4)13 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 4000 cp.


Social Check DCs


Beast Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears violet leather gloves, a violet jacket, and tight pants, and sports empty pouches on his belt. His fur is gray and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He would rather hide behind his crafts than deal with other people.

History: He was born on a small isolated farm. Through the years after Beast was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Beast's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Job, Nature. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Beast Mist, Male Tabaxi Aristocrat 10
Medium (5'3") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 800 gp. A necklace of small pink pearls (1000 gp). Sapphire pendant on gold chain (700 gp). Black velvet mask with numerous citrines (90 gp). Gold dragon comb with red garnet eye (1100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp).


Social Check DCs


Quarion Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. His white hair is styled in orderly dreadlocks. His violet eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of dire rats once and for all.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many dire rats want him driven away

Ideals: Fighting, Joker, Artistic, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Tanner

Voice: Irish accent

Attributes [hide]

Quarion Galanodel, Male Elf Monk 5
Medium (4'8") Elf, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 9 (-1)13 (+1) 9 (-1)14 (+2)
Skills Intimidation +5, Stealth +7
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp.


Social Check DCs

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