Halimath Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dark leathers with embroidery. He keeps his silver hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the south to a Banker, Halimath learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Banker soon after.
Motivation: To be a Tanner again; and expand his business
Ideals: Artistic. Flaws: Sensitive, Insane. Bonds: Poor, Job. Occupation: Banker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 30 pp. Jet (80 gp). Onyx (60 gp). Alexandrite (900 gp). Aquamarine (900 gp).
Nutae Sharps, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His auburn hair is kept up in a ponytail inside a top hat. His ears are large.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was a soldier and died while he was still young. Nutae was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Joker, Logical. Flaws: Ugly. Bonds: Military. Occupation: Ploughman
Voice: Italian accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Aquan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Superior lock.
Theodoric Stapleton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the east, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theodoric took refuge in the old dungeon and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he is terrified, and will act out of fear
Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Immigrant, Nature. Occupation: Masseuse
Voice: German accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 75 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Ignan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 120 pp. Hematite (6 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item.
Right-Handed Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has black fur. His blue eyes dart from person to person.
Personality: He has always had a great fascination with Tabaxi culture. He has a small toy that he constantly fidgets with.
History: He got into the Adventurer business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He ran away from his former home and has been making his living as a Adventurer for the past few years.
Motivation: To reunite with his old friends; and sabotage a competitor
Flaws: Racist, Addict. Bonds: Job, Family, Adventurer. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 2000 sp. White pearl (100 gp). Black pearl (1600 gp). Jet (100 gp).
Howard Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. He is bald on top and has large white tufts of hair around his ears. His amber eyes dart from person to person.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gifted from a young age, Howard studied abroad. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.
Motivation: He's repulsed by the PC.
Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Carpenter
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 200 sp.
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