Adrik Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 3'11" and is a bit bulky. He is very muscular particularly in the legs. He wears brown trousers with white and brown striped suspenders. He wears various colorful collared shirts. He has a long auburn beard with little hanging trinkets. His eyes are hazel and beady.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is compelled to act according to his religious beliefs; and he is wracked by social anxiety
Flaws: Ugly, Secretive, Fearful, Disease. Bonds: Religious. Occupation: Masseuse
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 380 gp. 1 Half-Plate.
Eberk Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant blue.
Personality: He has a massive crush on the younger sibling of the Unemployed who has hired him part-time. He pushes his goals aggressively. He is also a coward if confronted.
History: He is a Lamia in disguise. Like his mother and his brother before him, after school he went straight into learning to become a Unemployed. In the meantime he has taken over work as a Unemployed and occasionally as a mercenary.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Flaws: Fearful. Bonds: Has a crush, Adventurer, Job, Military. Occupation: Unemployed
Voice: Pirate accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 104 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 36000 sp. Silver comb with moonstones (800 gp). Large well-done wool tapestry (400 gp). A silver and pearl hairclip (20 gp). Sapphire pendant on gold chain (700 gp). Jeweled anklet (1000 gp). Golden circlet with four aquamarines (1000 gp). Silver comb with moonstones (800 gp). Gold music box (1000 gp).
Gilbert Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports pastel clothing, slightly heavier than average wear. His red hair and beard is wavy and long. He has several tiny sapphire earrings on each ear.
Personality: He is calm most of the time but flees social interaction. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Junk Dealer business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: Expand his business.
Ideals: Logical. Flaws: Shy. Bonds: Rich, Job. Occupation: Junk Dealer
Voice: Slurs words
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Umpen Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he prefers to wear flannel. He keeps his brown hair in a flapper bob. He has a tattooed face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to loving parents in a slum to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Insane, Greedy. Bonds: Attractive, Poor. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Elven, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Star rose quartz (80 gp). 1 Minor magic item.
Zephan Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear. He is portly but not overly obese. His hair is blue and curly. His ears are large.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zephan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zephan. He used his abilities to trick people and travel the world for free.
Motivation: Retire the richest man in the south; and a rival would like him out of the picture
Ideals: Justice, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Sage
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Smoky quartz (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
