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NPC Generator

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Alex Langdon, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: This man loves music and to teach people music more than just about anything. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Fisher, who enjoyed hunting, Alex was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: In love, Nature, Adventurer, Rich. Occupation: Painter

Voice: Tuts and clicks tongue

Attributes [hide]

Alex Langdon, Male Human Druid 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp.


Social Check DCs


Grûblik Carlisle, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of flails, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His black hair is drawn into a tight pony tail with a skull scrunchie. His face is scarred and worn.

Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Courier arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grûblik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Professionalism. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Courier

Voice: Ums and uhs a lot

Attributes [hide]

Grûblik Carlisle, Male Half-Orc Wizard 2
Medium (5'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 70 gp. Banded agate (10 gp).


Social Check DCs


Hupe Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. He wears his blonde hair down. This violet eyed southerner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Logical. Flaws: Disease. Bonds: Adventurer, Slave. Occupation: Body Guard

Voice: Nasally tone

Attributes [hide]

Hupe Greenbottle, Male Halfling Adept 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 9 (-1)12 (+1)
Skills Arcana +5
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Mugrunden Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears very tight pants and wife beaters, though occasionally he sports a blue coat. His right hand appears badly burned and disfigured. His crest is short and silver. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to fit into much smaller and tighter spaces than normal.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Dragonborn Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Mugrunden Beryntolthropal, Male Dragonborn Fighter 13
Medium (6'1") Dragonborn, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 116 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Performance +6, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 4000 gp. Zircon (60 gp). Aquamarine (200 gp). Brown-green garnet (140 gp). Blue sapphire (600 gp). Aquamarine (200 gp). Freshwater pearl (7 gp). Coral (140 gp). 1 Medium magic item.


Social Check DCs


Eberdeb Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears tan cloth garments or leather armor. He has no hair. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Eberdeb took refuge in the ruined castle and found the beat up hammer and armor he uses now. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Has a crush, Nature. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Eberdeb Horcusporcus, Male Gnome Rogue 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp.


Social Check DCs

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