Nutae Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a white shirt with thin black vertical stripes and blue pants, and he perpetually has his sickle ready. His silver hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Greedy. Bonds: Adventurer. Occupation: Sellsword
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 70 pp. 1 Minor magic item.
Valafar Haste, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear brown tank tops with black pants. He sports a flattop hair cut. His face is scarred and worn.
Personality: He has a massive crush on the younger sibling of the Tailor who has hired him part-time. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Jeweler, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and wants his loneliness to end
Ideals: Artistic. Flaws: Ugly. Bonds: Has a crush, Family, Job. Occupation: Tailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 46 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item.
Carrie Cithreth, Male Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and likes to wear green tank tops with black pants. His skin is also unnaturally pale. He has a long blonde beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: The child of southern immigrants he idolized his mother. Cursed with unlife at a very young age, Carrie has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Expand his business.
Flaws: Ugly, Disease. Bonds: Job, Adventurer, Immigrant. Occupation: Fletcher
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 40 gp. Sard (30 gp).
Barendd Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his auburn hair in a flapper bob. His eyes are a pleasant gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic, Disease, PTSD. Bonds: Rich. Occupation: Bounty Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1 Breastplate. 1 Buckler.
Valafar Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He wears a deerstalker hat to hide his balding. He has several tiny sapphire earrings on each ear.
Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Valafar took refuge in the ruined castle and found the beat up dagger and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Fighting. Bonds: Rich, Nature, Immigrant. Occupation: Banker
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Obsidian (14 gp). Golden pearl (160 gp). Red garnet (160 gp). 4 Antitoxin.
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