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Advanced [show]


Aramil Liadon, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears brown leather gloves, a brown jacket, and tight pants. His wide-brimmed hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aramil Liadon, Male Half-Elf Monk 11
Medium (5'8") Half-Elf, Neutral Good (CR 11)
Armor Class 13
Hit Points 49 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)10 (+0) 18 (+4)15 (+2)
Skills Arcana +4, Survival +8
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1200 gp. White pearl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his blonde hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Bookbinder, his father struggled to pay the bills. A freak accident while working with his Bookbinder father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and to share knowledge with the world

Ideals: Joker, Logical. Flaws: Disease. Bonds: Poor. Occupation: Dilettante

Voice: Hollow voice

Attributes [hide]

Robert Mellegaard, Male Half-Elf Rogue 2
Medium (5'2") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)10 (+0) 13 (+1)17 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Zook Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many green ritualistic tattoos. He wears a blue coat over a green low-cut shirt, and a small hat upon his head. His red hair is drawn into a tight pony tail with a skull scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.

Motivation: He is a bit of a kleptomaniac.

Ideals: Impeccable, Gifted, Philantrophist. Flaws: Insane. Bonds: Criminal record. Occupation: Ploughman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zook Miggledy, Male Gnome Fighter 3
Small (3'8") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 12
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 200 gp.


Social Check DCs


Cask Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Detective. He has styled his black fur well, parting it to the right. His hazel unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Cask was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Detective. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Job, Rich. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Cask Treat, Male Tabaxi Adept 4
Medium (6'5") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Athletics +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1 Superior lock. 1 Silver holy symbol. 1 Disguise kit.


Social Check DCs


Watson Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He is bald on top and has large auburn tufts of hair around his ears. His eyes are likewise green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a font of random trivia from the lore and stories he has discovered

History: Sold as a small child to a necromancer, Watson was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and nothing but the best is good enough for him

Ideals: Athletic, Logical. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Seamstress

Voice: Low rumbling, strings words together

Attributes [hide]

Watson Wildheart, Male Halfling Adept 3
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 15 (+2)17 (+3)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp.


Social Check DCs

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