Morgran Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple yellow robe with brown stripes complete with hood. His skin is fair and his fingers are delicate and long. He keeps his auburn hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Abrasive and pushy, he has a hard time making friends. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful brothel owner made him what he is. A gifted student he started as a Sailor, but he got bored and became a Assassin. He became a Assassin soon after.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Flaws: Insomniac, Antagonistic. Bonds: Mentor, Job, Adventurer. Occupation: Assassin
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 56 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 5000 sp. Red garnet (160 gp). Peridot (70 gp). Black pearl (700 gp). Golden yellow topaz (700 gp).
Snagog Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is wearing colorful clothing, dressed as a Stableman. His whole body is exceptionally muscular. He has shaved his head bald. His blue eyes are slightly larger than normal.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born in the east, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Snagog took refuge in the large cave and found the beat up lance and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to raise his children well; and several ex partners dislike his way of doing things and want revenge
Ideals: Persistence. Bonds: Immigrant, Job, Enemies, Nature, Family. Occupation: Stableman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 68 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
Ombul Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His golden hair is lengthy and is close to two feet long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He loves telling others what to do and how they should feel about things. He is obsessed with his god.
History: Ombul was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Opinionated. Flaws: Addict. Bonds: Religious, Poor, Adventurer. Occupation: Tanner
Voice: Smoker's lung
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 82 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 19 (+4) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 9000 sp. Deep green spinel (150 gp). Peridot (60 gp). Peridot (60 gp).
Wymar Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.
Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gifted from a young age, Wymar studied abroad. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and to clean up the streets
Ideals: Impeccable, Optimist, Gifted. Bonds: Adventurer, Guardian. Occupation: Junk Dealer
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp. Red-brown spinel (50 gp). 2 Alchemist’s fire.
Alexandre Melancon, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he very much looks the part of a Performer. His golden hair is thinning but still full. His ears are large.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Alexandre was born the youngest of three triplets. Through the years after Alexandre was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Alexandre's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Performer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 13 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1600 gp. Alexandrite (1500 gp). Chalcedony (20 gp). Lapis lazuli (7 gp). Lapis lazuli (7 gp).
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