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NPC Generator

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Advanced [show]


Bathin Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy dark red stubble. He wears a faded coat and loose pants complete with broad hat. He has a hunchback. He wears a broad hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: Bathin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Poor, Mentor. Occupation: Crown-heir

Voice: Dark and ominous

Attributes [hide]

Bathin Fluke, Male Tiefling Commoner 10
Medium (6'0") Tiefling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 49 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)17 (+3) 10 (+0)16 (+3)
Skills Arcana +7, Intimidation +7
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon, Orc
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4

Possessions: 180 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A necklace of small pink pearls (2000 gp). Old masterpiece painting (1500 gp). A roughly beaten golden orb (70 gp). A necklace of small pink pearls (2000 gp). A necklace of small pink pearls (2000 gp).


Social Check DCs


Vlorn Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. He keeps his blonde hair in a flapper bob. He has a tattooed face.

Personality: Calm and collected, he is a well trained Knight. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the east his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Wants to open a new tavern; and to be a glassblower again

Flaws: Disease. Bonds: Attractive, Poor, Job, Adventurer, Nature. Occupation: Knight

Voice: Draws out vowels

Attributes [hide]

Vlorn Kettlewhistle, Male Halfling Warlock 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)12 (+1) 9 (-1)12 (+1)
Skills Performance +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 5000 cp. Black velvet mask with numerous citrines (100 gp).


Social Check DCs


Ozyman Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of daggers on his belt, each one with a sapphire on the hilt. His silver hair is matted, messy, and big. His eyes are likewise amber.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Ozyman was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Cursed with unlife at a very young age, Ozyman has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants revenge against giants; and obtaining odd cultural halfling artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Enemies, Adventurer. Occupation: Roofer

Voice: Tuts and clicks tongue

Attributes [hide]

Ozyman Thorngage, Male Halfling Adept 11
Small (2'11") Halfling, True Neutral (CR 11)
Armor Class 15
Hit Points 66 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Nature +4, Stealth +8
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 3d8-2, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 320 pp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Black velvet mask with numerous citrines (180 gp). Gold music box (3000 gp). A delicate brass dragon egg (80 gp).


Social Check DCs


Valorean Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a card on it. His crest is black and very short. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. Valorean enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Poor, Family. Occupation: Assassin

Voice: Low range voice

Attributes [hide]

Valorean Ophinshtalajiir, Male Dragonborn Warlock 11
Medium (6'1") Dragonborn, Chaotic Good (CR 11)
Armor Class 12
Hit Points 57 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)10 (+0) 14 (+2)18 (+4)
Skills Deception +8, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 2200 gp. Obsidian (10 gp). Golden pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear brown tank tops with green pants and is in decent physical shape. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: Retire the richest man in the south; and wants to raise his children well

Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Orsik Ironfist, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 15 (+2)9 (-1)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 360 gp. Zircon (80 gp). 1 Good lock.


Social Check DCs

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