Three Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white fur is knotted and matted. His yellow eyes are passionate and lively.
Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gifted from a young age, Three studied abroad. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: A deep hatred of brigands; and many brigands want him driven away
Ideals: Gifted. Bonds: Attractive, Has a crush, Adventurer, Enemies. Occupation: Sage
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 76 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1500 gp. Citrine (40 gp).
Arnold Sibilans, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with feathered hat. His hair is chestnut and very short. His amber eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not trust anyone and sleeps with one eye open.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Terse, Insomniac. Bonds: Immigrant, In love. Occupation: Butcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 100000 cp. Jasper (20 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item.
Krimmon Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a brown coat with violet slacks. He is portly but not overly obese. He has a very tight haircut. His brown eyes are slightly larger than normal.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is skeptical of what others tell him and is slow to trust.
History: Krimmon lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Fisher job and began his own company from there.
Motivation: To reunite with his absent father; and to clean up the streets
Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Job, Guardian. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 380 gp.
Bidreked Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. His bronze crest is drawn into a tight pony tail with a clover scrunchie. This gold eyed westerner is not easily forgotten.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.
History: Bidreked was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: Wants his loneliness to end; and expand his business
Ideals: Gifted, Persistence. Flaws: Selfish. Bonds: Poor, Job, Has a crush. Occupation: Carter
Voice: pre-pubescent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
Possessions: 900 gp. Onyx (30 gp). Hematite (7 gp). Golden yellow topaz (1400 gp). Deep blue spinel (1400 gp). Rhodochrosite (7 gp). Deep blue spinel (1400 gp). Tiger eye turquoise (7 gp). 1 Minor magic item.
Quarion Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Overbrimming with self-confidence, Quarion isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He pushes his goals aggressively. He is also a coward if confronted.
History: A powerful wizard made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: He doesn't get along with people that don't share his tastes; and he feels threatened by others
Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Seamstress
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
