Baern Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also is a firm believer in the manly ideal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence. Flaws: Depressed, Impulsive. Bonds: Rich, Criminal record. Occupation: Weaver
Voice: Rolls R's
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 77 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 300 pp. Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold music box (1000 gp). Solid gold idol (1000 gp). A roughly beaten golden orb (80 gp). Large well-done wool tapestry (600 gp).
Theriatis Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. His golden hair is cut jaggedly and amateurishly. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and doesn't want to be a ruler and was forced into it by his family
Ideals: Professionalism. Flaws: Shy. Bonds: Military, Family. Occupation: Ruler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 6000 cp.
Vanuath Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His hair is brown and very short. He is baby faced.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and to unite with his brother
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Adventurer, Family. Occupation: Laborer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. 1 Full Plate. 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Full Plate.
Dain Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'5" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His black hair, when down, is lengthy. He is very pretty but has cold, dead eyes.
Personality: He is very quiet and rarely speaks above a whisper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Laborer arts, while his father instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he wants nothing more than to rejoin the army
Flaws: Shy, Secretive. Bonds: Attractive, Rich, Military. Occupation: Laborer
Voice: Slurs words
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 132 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 20 (+5) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Aquan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 100 pp.
Damien Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in a clean blue cloak covering his clean studded leather. He wears a wide-brimmed hat to hide his balding. His brown eyes dart from person to person.
Personality: Eccentric and domineering, Damien will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Gifted from a young age, Damien studied abroad. Brilliant and gifted he never wanted to apply himself. He struck the Glassblower job and began his own company from there.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.
Ideals: Athletic, Extrovert, Fighting, Gifted. Bonds: Job. Occupation: Glassblower
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 67 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +4
Possessions: 1000 gp. Jasper (80 gp). Red-brown spinel (70 gp). Golden pearl (70 gp). Red spinel (70 gp). Aquamarine (300 gp). Peridot (80 gp). Coral (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
