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Advanced [show]


Ahrim Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long dark red hair kept up in a rat tail. He has gleaming, smiling black eyes.

Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. He never wears the same outfit twice, unless he absolutely has to.

History: The child of northern immigrants he idolized his mother. Like his mother and his sister before him, after school he went straight into learning to become a Ploughman. He became a Ploughman soon after.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Bonds: Poor, Job, Immigrant. Occupation: Ploughman

Voice: Switch between two voices

Attributes [hide]

Ahrim Tragedy, Male Tiefling Adept 2
Medium (5'5") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 8000 cp. 1 Average lock.


Social Check DCs


Fenriz Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a green vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His long chestnut hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fenriz grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fenriz. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Criminal record, Rich. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Fenriz Dread, Male Tiefling Commoner 5
Medium (6'9") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 17 (+3)12 (+1)
Skills Animal Handling +6, History +5
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Gentry, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears grey cloth garments or leather armor. His hair is blonde and very short. His green eyes are slightly larger than normal.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is afraid of women and trembles around them

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Shy, Antagonistic. Bonds: Rich, Slave. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Clerebold Gentry, Male Human Commoner 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)16 (+3) 16 (+3)16 (+3)
Skills History +5, Performance +5
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 60 gp. 1 Masterwork Musical instrument.


Social Check DCs


Gerbo Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'5" and wears a green coat over a brown low-cut shirt, and a Stetson hat upon his head. His red hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He exudes charisma. He is a tour de force of persuasion. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gerbo was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels kind of lost in life; and meet up once more with his childhood friend

Flaws: Depressed. Bonds: Attractive, Has a crush, Adventurer. Occupation: Courier

Voice: Gruff and masculine

Attributes [hide]

Gerbo Albaratie, Male Gnome Sorcerer 14
Small (3'5") Gnome, Lawful Good (CR 14)
Armor Class 14
Hit Points 58 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)18 (+4) 10 (+0)14 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Druidic, Terran, Orc
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17666666530

Possessions: 2000 gp. Sardonyx (50 gp). Golden yellow topaz (1200 gp). Blue quartz (7 gp). Golden yellow topaz (1200 gp). Rhodochrosite (7 gp). Zircon (50 gp). Banded agate (7 gp). Aquamarine (1200 gp).


Social Check DCs


Sun Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His whole body is exceptionally muscular. His brown fur is heavily combed to the left. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Slave. Occupation: Seamstress

Voice: Spits and sputters

Attributes [hide]

Sun Of World, Male Tabaxi Warlock 4
Medium (5'7") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)16 (+3) 18 (+4)12 (+1)
Skills Medicine +6, Nature +5
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs

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