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Advanced [show]


Ernest Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat, and he perpetually has his sai ready. He keeps his chestnut hair in a flapper bob. He has violet eyes and a grey hat with a blue feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in a small desert village. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk; and to reunite with his absent mother

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Nature, Adventurer. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Ernest Rayden, Male Human Rogue 2
Medium (6'5") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 17 (+3)14 (+2)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs


Ahrim Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His hair is short and black. His ears are large.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ahrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ahrim. He has recently gotten a pet goose that steals things from people.

Motivation: He is wracked by social anxiety; and he is a bit of a kleptomaniac

Ideals: Passionate, Gifted. Flaws: Ugly, Fearful. Bonds: Criminal record. Occupation: Body Guard

Voice: Italian accent

Attributes [hide]

Ahrim Serenity, Male Tiefling Fighter 17
Medium (6'10") Tiefling, Chaotic Evil (CR 17)
Armor Class 11
Hit Points 139 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)17 (+3) 11 (+0)14 (+2)
Skills Animal Handling +6, Religion +9
Senses Passive Perception 10
Languages Common, Gnome, Orc, Goblin
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3

Possessions: 12000 gp. Deep blue spinel (800 gp). Black star sapphire (1300 gp). Silver pearl (150 gp). Jade (150 gp). Eye agate (8 gp). Deep blue spinel (800 gp). Jet (150 gp). Moonstone (30 gp). Golden pearl (150 gp). Sard (30 gp). Hematite (8 gp). Carnelian (30 gp). Deep blue spinel (800 gp). Alexandrite (800 gp). Malachite (8 gp). Chrysoberyl (150 gp).


Social Check DCs


Nalral Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He has a large black mantle and cape that has been intricately interwoven into his green robe, and his gloved hand is found clutching a shortbow. He has chestnut hair. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a ruthless business man, a trait he acquired from his father.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the west.

Ideals: Disciplined, Entrepeneur. Flaws: Mundane. Bonds: Immigrant. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Nalral Hammerstone, Male Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 13 (+1)9 (-1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 4 Tanglefoot bags.


Social Check DCs


Torinn Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His crest is black and very short. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is able to make almost anything out of random pieces of junk.

History: He was born in the north, but his parents moved at a very young age to the south. His childhood dream was to be a Weaver, but he was a colossal failure. He has built up a small fortune and can afford his own way.

Motivation: To be a Weaver again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Rich, Attractive, Enemies, Immigrant, Job. Occupation: Baker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Torinn Hshhsstoroth, Male Dragonborn Wizard 8
Medium (6'7") Dragonborn, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 9 (-1)10 (+0)
Skills Arcana +6, Deception +3
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 1000 gp.


Social Check DCs


Dworic Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fine chain shirt which he covers with green colored cloaks and clothing. His long chestnut hair is drawn into a two foot long braid. His thin eyebrows rest above his beady brown eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He has drifted from career to career and currently works as a Banker.

Motivation: Sabotage a competitor; and to be a soapmaker again

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Slave, Job. Occupation: Banker

Voice: Speaks with back of mouth

Attributes [hide]

Dworic Burrowfound, Male Dwarf Adept 10
Medium (4'4") Dwarf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 66 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +5, Stealth +7
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133321

Possessions: 2200 gp.


Social Check DCs

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