Einkil Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears dark leathers with embroidery. His Stetson hat is riddled with cuts and holes. He has gray eyes and a brown hat with a blue feather.
Personality: Abrasive and pushy, he has a hard time making friends. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a pair of adventurers, Einkil grew up listening to his mother's many stories. He found a children's book about a Dwarf Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Einkil and his spouse have recently divorced.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer. Occupation: Armorer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 11)
Armor Class 13
Hit Points 81 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +5
Possessions: 2600 gp. Tiger eye turquoise (10 gp). Pink pearl (110 gp). 1 Minor magic item.
Heskan Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a red tunic with yellow highlights, and long black pants that bunch up around his shoes, and he perpetually has his whip ready. His copper crest, when down, is lengthy. His eyes, though not visible through his cowl, are red.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He plays an instrument quite well.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.
Motivation: Wants to have a good time and be beloved; and to be a mayor again
Ideals: Fighting, Optimist, Artistic, Gifted. Bonds: Job. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 200 gp.
Pelt Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries flails. His brown fur is smooth and relatively long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. Pelt enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the north to a Miner, Pelt learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Addict, Hedonist. Bonds: Adventurer, Job. Occupation: Miner
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 52 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Star rose quartz (60 gp). Red garnet (130 gp). 1 Minor magic item.
Thokk Stanford, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears white trousers with red and brown striped suspenders. He wears various colorful collared shirts. His long blonde hair is drawn into a two foot long braid. His brown eyes are passionate and lively.
Personality: Thokk is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Thokk was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. Some 2 years later his spouse died after the birth of his son. Heartbroken, Thokk never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world
Ideals: Extrovert, Impeccable. Bonds: In love, Poor, Job. Occupation: Adventurer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Neutral (CR 17)
Armor Class 11
Hit Points 110 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
Possessions: 1100 pp. Alexandrite (200 gp). Amethyst (150 gp). Citrine (70 gp). Deep blue spinel (200 gp). Alexandrite (200 gp). Fiery yellow corundum (1400 gp). Zircon (70 gp). Hematite (14 gp). Freshwater pearl (14 gp). Smoky quartz (70 gp). Rhodochrosite (14 gp). Rose (70 gp). Chalcedony (70 gp).
Vondal Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. He has a small bristly mustache and wavy red hair. His eyes are likewise brown.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Servant profession.
History: Vondal was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. Some 2 years later his spouse died after the birth of his son. Heartbroken, Vondal never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and someone believes him a fraud
Bonds: Job, Attractive, In love, Enemies. Occupation: Doctor
Voice: Scratchy, weak
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 41 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 1000 sp. Black pearl (1600 gp). Citrine (30 gp). Blue star sapphire (800 gp). Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
