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NPC Generator

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Advanced [show]


Oskar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. His hair is cut close to his head. His brown eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Oskar grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and to reunite with his old friends

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Criminal record, Mentor. Occupation: Stylist

Voice: Farmer accent

Attributes [hide]

Oskar Aranore, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 10000 cp. Chrysoprase (40 gp). Moss agate (16 gp).


Social Check DCs


Morkral Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His black hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is extraordinarily eccentric. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Morkral was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He dropped out of school before completing his studies. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and to share knowledge with the world

Ideals: Logical. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Morkral Fireforge, Male Dwarf Warlock 9
Medium (4'3") Dwarf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 72 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322222

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bûth Hadley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a robe, a symbol of death around his neck, and a shortbow on his belt. Beneath his clothing is a huge mess of scar tissue. He wears a deerstalker hat to cover his moderate length blonde hair. His green eyes dart from person to person.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is content.

Ideals: Fighting, Impeccable, Logical. Flaws: Mundane. Bonds: Slave. Occupation: Knight

Voice: Whispers

Attributes [hide]

Bûth Hadley, Male Half-Orc Aristocrat 14
Medium (5'3") Half-Orc, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 105 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Deception +5, Religion +7
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Terran
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3

Possessions: 1000 gp. Black pearl (900 gp). Malachite (16 gp). Jet (80 gp). Hematite (16 gp). Rock crystal (80 gp). Zircon (80 gp).


Social Check DCs


Dean Royston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. His white hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is overprotective of those who hire his services. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Slave, Guardian, Adventurer. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Dean Royston, Male Human Adept 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 12 (+1)18 (+4)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1000 cp. 1 Banded mail.


Social Check DCs


Nimble Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of flails, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His fur is short and yellow. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Nimble studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Fighting, Extrovert, Gifted. Flaws: Antagonistic. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nimble Of Shadows, Male Tabaxi Fighter 6
Medium (6'7") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)18 (+4) 10 (+0)15 (+2)
Skills Stealth +6, Survival +3
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Terran, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Deep blue spinel (500 gp).


Social Check DCs

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