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Chem Reverence, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. His black hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in a small desert village. He found a children's book about a Tiefling Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Insane, Antagonistic, Addict. Bonds: Attractive, Adventurer, Nature. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Chem Reverence, Male Tiefling Warlock 9
Medium (5'8") Tiefling, True Neutral (CR 9)
Armor Class 10
Hit Points 26 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)19 (+4) 11 (+0)18 (+4)
Skills Deception +7, Performance +7
Senses Passive Perception 10
Languages Common, Druidic, Celestial, Elven, Infernal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153222220000

Possessions: 120 pp. Jacinth (2000 gp). Blue quartz (16 gp). White pearl (40 gp). Rich purple corundum (1200 gp).


Social Check DCs


Anverth Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is typically in his Sellsword uniform. He carries with him a set of greataxes on his belt, each one with a jet on the hilt. His black hair is matted, messy, and big. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Sellsword business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Shipwright again; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Secretive. Bonds: Job. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Anverth Turen, Male Gnome Monk 3
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)8 (-1) 15 (+2)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Gilbert Southey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars. His white hair is cut short. His eyes are green and he is always smoking a pipe.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gifted from a young age, Gilbert studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted arcane powers by his dying brother.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people

Ideals: Justice, Gifted. Flaws: Antagonistic, Racist. Bonds: Mentor. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Gilbert Southey, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 16 (+3)11 (+0)
Skills Deception +2, Perception +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 16000 cp. Rhodochrosite (16 gp). Golden yellow topaz (700 gp).


Social Check DCs


Uraim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he usually wears his blue robe and has his dagger always slung over his shoulder. He is bald on top and has large chestnut tufts of hair around his ears. He has a tattooed face.

Personality: He has a massive crush on the younger sibling of the Cook who has hired him part-time. He also is a firm believer in the manly ideal.

History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Priest; and he would like to get married and retire

Flaws: Ugly, Impulsive. Bonds: Poor, Has a crush, Military. Occupation: Cook

Voice: German accent

Attributes [hide]

Uraim Loderr, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 18 (+4)13 (+1) 15 (+2)12 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1400 sp.


Social Check DCs


Bertram Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his brown hair in a pixie cut. He wears large thick round spectacles.

Personality: Eccentric and domineering, Bertram will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his mother was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Extrovert. Flaws: Secretive. Bonds: Attractive, Military, Criminal record. Occupation: Engraver

Voice: Speaks in third person

Attributes [hide]

Bertram Yeardley, Male Human Aristocrat 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)14 (+2) 10 (+0)10 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. 1 Darkwood Buckler.


Social Check DCs

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