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Seven Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. His white fur is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the east. Seven enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and to be a bricklayer again

Ideals: Pacifist, Fighting. Flaws: Hedonist. Bonds: Adventurer, Job. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Seven Of World, Male Tabaxi Fighter 5
Medium (5'4") Tabaxi, Neutral Good (CR 5)
Armor Class 14
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 11 (+0)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +7, Deception +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +7 / 2d4+4, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp. Deep green spinel (70 gp). Rock crystal (60 gp). Moonstone (60 gp). 1 Minor magic item.


Social Check DCs


Uraim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is well dressed, but even with his fine clothing he looks run-down. He is an epitome of beauty. His chestnut hair is cut short with large spiked bangs in the front. His brown eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Religious, Adventurer. Occupation: Knight

Voice: Speaks in third person

Attributes [hide]

Uraim Aranore, Male Dwarf Sorcerer 7
Medium (3'11") Dwarf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Insight +6, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 40000 cp.


Social Check DCs


Krimp Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Insane, Addict, Impulsive. Bonds: Rich. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Krimp Harper, Male Half-Orc Warlock 7
Medium (5'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)12 (+1) 10 (+0)9 (-1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 2000 sp. Freshwater pearl (15 gp).


Social Check DCs


Silent Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His gray fur is smooth and relatively long. His eyes are blue and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his father. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Persistence, Gifted, Fighting. Flaws: Depressed. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Silent Thunder, Male Tabaxi Fighter 3
Medium (6'8") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)10 (+0) 17 (+3)14 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Ozyman Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is smooth and relatively long. His eyes are gray and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Hedonist. Bonds: Adventurer, Poor, Immigrant. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Ozyman Deephollow, Male Halfling Ranger 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)11 (+0) 9 (-1)16 (+3)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs

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