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NPC Generator

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Advanced [show]


Dain Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears a tan vest and prefers yellow and brown shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. He wears a deerstalker hat to cover his moderate length golden hair. He has gleaming, smiling green eyes.

Personality: Calm and collected, he is a well trained Detective. He also has developed a complete distrust of the Navigator profession.

History: Sold as a small child to a brothel owner, Dain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Navigator, but he got bored and became a Detective. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly. Bonds: Job, Mentor. Occupation: Detective

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dain Deepdelver, Male Dwarf Aristocrat 4
Medium (4'3") Dwarf, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 10000 sp. Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alberich Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of strength on his torso. His skin is fair and his fingers are delicate and long. His long brown hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Flaws: Shy, Racist. Bonds: Adventurer, Slave. Occupation: Doctor

Voice: Dark and ominous

Attributes [hide]

Alberich Stoutale, Male Dwarf Druid 12
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 124 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 19 (+4)16 (+3) 14 (+2)12 (+1)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Elven, Auran
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 300 pp. Sardonyx (20 gp). Lapis lazuli (16 gp). Black pearl (500 gp). Violet garnet (500 gp). Star rose quartz (20 gp). Aquamarine (500 gp). Pink pearl (70 gp). Amber (70 gp).


Social Check DCs


Skûn Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. He is portly but not overly obese. His hair is brown and curly. His eyes are green and he is always smoking a pipe.

Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Skûn was raised in a hard working conservative environment. A gifted student he started as a Interpreter, but he got bored and became a Adventurer. After a long history of fighting, Skûn and his spouse have recently divorced.

Motivation: He has a crush on the local Interpreter; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Skûn Colton, Male Half-Orc Druid 1
Medium (5'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Banded mail.


Social Check DCs


Warryn Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He has wavy silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Warryn took refuge in the old dungeon and found the beat up sword and armor he uses now. He now spends his time doing works of charity.

Motivation: Expand his business; and to be a barkeep again

Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Job. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Warryn Maekkelferce, Male Gnome Commoner 10
Small (3'2") Gnome, Neutral Evil (CR 10)
Armor Class 11
Hit Points 21 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)17 (+3) 11 (+0)11 (+0)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Undercommon, Ignan
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 600 gp. Silver comb with moonstones (400 gp). Old masterpiece painting (600 gp). Fire opal pendant on a fine gold chain (600 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Raer Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a grey scarf. His feathered hat is riddled with cuts and holes. His fierce brown eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep; and obtaining odd cultural elven artifacts is his passion

Flaws: Ugly, Insomniac, Disease. Bonds: Adventurer, Rich. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Raer Casilltenirra, Male Elf Monk 13
Medium (5'4") Elf, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 67 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4

Possessions: 600 pp. Brass mug with jade inlays (400 gp). Cloth of gold vestments (40 gp). Fire opal pendant on a fine gold chain (1800 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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