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Advanced [show]


Thamuz Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length brown hair. He has red eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hasn't been sleeping well lately.

Motivation: Sabotage a competitor; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Criminal record, Job. Occupation: Carpenter

Voice: Raspy

Attributes [hide]

Thamuz Scorn, Male Tiefling Aristocrat 1
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)18 (+4) 13 (+1)16 (+3)
Skills Deception +5, Religion +6
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Gnome, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Hugh Marston, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He very much looks the part of a Laborer. His hair is always cut to a buzz. His hazel eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. He inherited the family business which he has now maintained for 13 years.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Disease. Bonds: Job, Attractive, Adventurer. Occupation: Laborer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hugh Marston, Male Human Cleric 11
Medium (5'11") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 77 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)11 (+0) 13 (+1)15 (+2)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 40 pp. A pair of silk slippers encrusted with tiny pearls. (150 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Jeweled electrum ring (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traubon Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. His hair is golden, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To protect his home; and wishes to resurrect an old love

Ideals: Joker, Artistic. Flaws: Mundane. Bonds: Attractive, In love, Guardian. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

Traubon Durthane, Male Dwarf Fighter 3
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp. 1 Masterwork Common Melee.


Social Check DCs


Habor Allure, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears violet leather gloves, a violet jacket, and tight pants. His white hair is still thick. His black eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Ugly, PTSD. Occupation: Ploughman

Voice: French accent

Attributes [hide]

Habor Allure, Male Tiefling Ranger 2
Medium (6'6") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)13 (+1) 14 (+2)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp. Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs


Trail Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a grey costume with the symbols of the four houses of cards on his torso. He has lavender fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Trail grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Gifted, Logical, Persistence. Bonds: Attractive, Adventurer. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Trail Grass, Male Tabaxi Expert 2
Medium (6'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 pp. 1 Everburning torch.


Social Check DCs

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