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NPC Generator

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Advanced [show]


Dworic Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a white handlebar mustache and slicked back white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Marshal business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane, Ugly. Bonds: Poor, Job. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Dworic Deepdelver, Male Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Heian Amakiir, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). His blonde hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Heian managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels that his past leaves him morally obligated to help; and find a way to reverse the transformation of his brother

Ideals: Impeccable. Bonds: Family, Rich, Criminal record. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Heian Amakiir, Male Elf Expert 13
Medium (4'7") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 61 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)19 (+4) 12 (+1)16 (+3)
Skills Deception +7, Investigation +8
Senses Passive Perception 11
Languages Common, Elven, Druidic, Auran, Celestial, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 3000 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Jeweled electrum ring (7000 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Cloth of gold vestments (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimgen Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his quarterstaff. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a butterfly on it. His chestnut hair is kept up in a ponytail inside a Stetson hat. His green eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the east to a Weaver, Gimgen learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and he is unsatisfied with his job

Ideals: Opinionated. Bonds: Attractive, Job, Rich. Occupation: Weaver

Voice: German accent

Attributes [hide]

Gimgen Helcral, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Anthony Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He carries with him a set of sais, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His white hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Half-Elven culture. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful necromancer made him what he is. In his 12th year, his parents were killed by a dire rats raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Racist, Impulsive. Bonds: Attractive, Mentor, Enemies. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Anthony Stauffer, Male Half-Elf Aristocrat 3
Medium (5'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)9 (-1) 12 (+1)10 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Anverth Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a red costume with the symbols of death on his torso. His moppish blonde hair is in a traditional bowl cut. His violet eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Anverth grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor; and he desires power and/or immortality

Flaws: Ugly, Shy. Bonds: Adventurer, Rich, Job. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Anverth Nackle, Male Gnome Commoner 2
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)10 (+0) 14 (+2)17 (+3)
Skills Religion +2, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 50 gp.


Social Check DCs

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