Tomi Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a brown handlebar mustache and slicked back brown hair. He wears a mask on his face.
Personality: Tomi is depressed about a lot of things. He tends to be a nihilist. A true patriot, Tomi would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his father was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Architect.
Motivation: His religion dominates his actions; and balancing his hectic life and new architect responsibilities is difficult
Flaws: Depressed. Bonds: Military, Nature, Job, Religious. Occupation: Architect
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 80000 cp. Malachite (16 gp).
Aramil Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. He has a small bristly mustache and wavy auburn hair. His eyes, though not visible through his cowl, are gray.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a desert tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. By chance he met his brother recently and the two have been together since.
Motivation: He wants to get laid; and an old rival family wants him found
Bonds: Family, Rich, Nature, Has a crush. Occupation: Carpenter
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 8)
Armor Class 14
Hit Points 36 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 6 (-2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Orc
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Star ruby (900 gp). Silver pearl (110 gp). Sard (50 gp). Chrysoberyl (110 gp). White pearl (110 gp).
Whurbin Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His black hair is cut jaggedly and amateurishly. His gray unseeing eyes seem to look past you.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of southern immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.
Motivation: He's in love; and wants his loneliness to end
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Has a crush, Immigrant. Occupation: Slave Trader
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 63 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Solid gold idol (500 gp). Solid gold idol (500 gp).
Flask Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His fur is cinnamon and curly. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father took him hunting and taught him how to get in the mind of other creatures. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Miller and was forced into it by his family.
Ideals: Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Nature. Occupation: Miller
Voice: High pitched, excited
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 220 gp.
Horza Berkeley, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears grey painted combat armor at almost all times. He wears a top hat to hide his balding. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A powerful wizard made him what he is. A few years later when the east was not economically sound they moved to his current location. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Persistence. Bonds: Immigrant, Adventurer, Mentor. Occupation: Detective
Voice: Spits and sputters
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
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