Torinn Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized jet on his left hand. He has moderate length copper crest. He has red eyes and a yellow hat with a green feather.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: When he was but 5 years old his parents immigrated from the east. He was an apprentice working in his mother's forge. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Secretive. Bonds: Attractive, Rich, Job, Immigrant. Occupation: Crown-heir
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Halfling, Undercommon, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 190 gp.
Solomon Kendal, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a blue vest and prefers pastel and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. His chestnut hair is kept up in a ponytail inside a feathered hat. His blue eyes dart from person to person.
Personality: He dislikes all the random violence that takes place in the north. A true patriot, Solomon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the north, but his parents moved at a very young age to the east. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Pacifist. Flaws: Ugly. Bonds: Immigrant, Military, Nature. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 83 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Elven, Infernal
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 3200 gp. Aquamarine (300 gp). Tiger eye turquoise (11 gp). Moonstone (20 gp). Obsidian (11 gp). Onyx (20 gp).
Donaar Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing colorful clothing, dressed as a Beggar. He keeps his long blue crest kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Gifted from a young age, Donaar studied abroad. He was taken from his home at a very young age. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Donaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting, Gifted. Bonds: Slave. Occupation: Beggar
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Malachite (11 gp). Obsidian (11 gp). 1 Minor magic item.
Krimp Crawford, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he is renowned for his bright brown suits and hats. He wears his blonde hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Krimp was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now spends his time doing works of charity.
Motivation: To prove his worth to the world; and to end his boredom
Ideals: Philantrophist, Persistence. Flaws: Insane, Mundane, Impulsive. Bonds: Family. Occupation: Server
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 81 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 800 gp. Pink pearl (50 gp). Red spinel (50 gp). Red garnet (50 gp).
Nithther Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man usually wears his white robe and has his shortbow always slung over his shoulder. His clothes are grease stained in places. His red crest is knotted and matted. His ears are large.
Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a Map Maker, his mother struggled to pay the bills. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets.
Flaws: Ugly. Bonds: Poor, Immigrant, Guardian, In love. Occupation: Animal Trainer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 16)
Armor Class 12
Hit Points 86 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +10 / 4d10+5, Ranged +7 / 4d10+2, Grapple +5
Possessions: 12000 gp. Jade (140 gp). Coral (140 gp). Peridot (50 gp). Tourmaline (140 gp). Rhodochrosite (14 gp). Azurite (14 gp). Rhodochrosite (14 gp). Silver pearl (140 gp). Amber (140 gp). Carnelian (50 gp). Chrysoprase (50 gp). Citrine (50 gp). Violet garnet (200 gp).
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