Raer Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Performer does. He is portly but not overly obese. His hair, while still mostly blonde, has prominent grey streaks. He has blue eyes and a pastel hat with a blue feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Raer took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Performer job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new performer responsibilities is difficult
Ideals: Gifted, Optimist. Bonds: Job, In love, Rich. Occupation: Performer
Voice: Switch between two voices
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Iolite (30 gp). Banded agate (10 gp). Chrysoberyl (70 gp). 1 Chain shirt.
Sun Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of the four houses of cards on his torso. He has a slight overbite and is overall scrawny. His fur is greying and his face has many wrinkles. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. He is harsh and unforgiving.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: He has a rivalry with the Church that dominates his actions; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic. Bonds: Job, Slave, Criminal record, Religious. Occupation: Knight
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 170 gp. Rose (20 gp).
Mindartis Selevarun, Male Elf [Permalink]
Personal [hide]
Description: This eastern man wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His clothes are grease stained in places. His hair is cut close to his head. His eyes are violet and beady.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Ploughman business at a young age. His childhood dream was to be a Farmer, but he was a colossal failure. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult.
Flaws: Ugly, Emotional. Bonds: Poor, Immigrant, Job. Occupation: Ploughman
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Jasper (20 gp).
Roland Wilberforce, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in an above average manner. His silver hair is lengthy and is close to two feet long. His eyes are brown and he is always smoking a pipe.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roland took refuge in the old dungeon and found the beat up bow and armor he uses now. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their daughter. He worked as a Painter, and he later adopted a second daughter.
Motivation: He uses money and sex appeal to get what he needs; and an old rival family wants him found
Ideals: Fighting. Bonds: Attractive, Family, Rich, Nature. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 10)
Armor Class 12
Hit Points 55 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: Lapis lazuli (13 gp). White opal (500 gp). White pearl (120 gp). Eye agate (13 gp). Violet garnet (300 gp). Golden yellow topaz (300 gp). Coral (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Burto Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His blonde hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: When he was but 5 years old his parents immigrated from the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Burto grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Burto. He has been a successful dealer in antiques buying low and selling high.
Motivation: Seeks redemption; and to reunite with his absent father
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Immigrant, Criminal record, Family. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 32 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!